Game lens editing method, electronic equipment and storage medium

An editing and camera technology, applied in the computer field, can solve problems such as reducing the expressiveness of 3D scenes and monotonous scene performance, and achieve the effects of beautiful artistic effect performance, saving rendering performance, and fast and efficient 3D lens control

Pending Publication Date: 2020-08-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If a fixed viewing angle with locked direction is used, the expressiveness of the 3D scene will be greatly reduced, and the scene performance will be too monotonous

Method used

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  • Game lens editing method, electronic equipment and storage medium
  • Game lens editing method, electronic equipment and storage medium
  • Game lens editing method, electronic equipment and storage medium

Examples

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Embodiment Construction

[0041] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0042] The method for editing game shots in one embodiment of the present disclosure can run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. When the game shot editing method runs on the server, the game shot editing method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0043]In an opt...

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PUM

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Abstract

The embodiment of the invention provides a game lens editing method, a graphical user interface is provided through a first terminal device, and the method comprises the following steps: displaying ato-be-edited virtual scene through the graphical user interface; in response to a waypoint editing instruction, setting a waypoint region identifier in the to-be-edited virtual scene; in response to alens editing instruction, determining an initial lens parameter of a virtual camera corresponding to the waypoint area identifier, wherein the waypoint area identifier is configured to trigger to change a current lens parameter corresponding to the virtual character into a target lens parameter corresponding to the initial lens parameter when the virtual character is located in an area corresponding to the waypoint area identifier. According to the invention, the WYSIWYG quick and efficient three-dimensional lens control in a game is realized, the lens direction controllability can be ensured, art developers only need to make scene models and chartlets in specific directions, the rendering performance is saved, and the optimal art effect performance is achieved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method for editing game shots, electronic equipment, and storage media. Background technique [0002] With the development of computer network technology and the development of mobile device platforms, games with virtual three-dimensional scenes are more and more popular among players on mobile platforms. In the game, the performance of the camera intuitively affects the player's game experience. When the protagonist is walking in the game, if supplemented by camera changes, it will bring a more realistic world experience to gamers. [0003] At present, most of the 3D games on the market usually adopt a free viewing angle and a fixed viewing angle of locking the direction in the control of the lens. If the camera pose adopts a free viewing angle, art scene production requires models and textures to be produced in all directions, which has a large cost for rendering performance. If a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/5252
CPCA63F13/5252
Inventor 杜博
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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