Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Active hand rehabilitation system for stroke based on brain-computer interaction and deep learning

A deep learning and brain-computer interaction technology, applied in neural learning methods, medical science, passive exercise equipment, etc., can solve the problems of consuming a lot of manpower and material resources, ignoring patients' initiative, and limited functional connection repair, etc., to improve accuracy. and efficiency, the effect of enhancing engagement

Active Publication Date: 2022-05-27
TIANJIN UNIV +1
View PDF0 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, there are still many shortcomings and deficiencies in the existing rehabilitation systems at home and abroad
The current mainstream functional rehabilitation therapy, such as cold therapy, electrical stimulation, and rehabilitation robots, not only consumes a lot of manpower and material resources, but also ignores the patient's initiative
Lack of direct involvement of the nervous system of the brain, these reasons make the repair of functional connectivity between the external limbs and the brain limited, and the rehabilitation effect is not satisfactory

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Active hand rehabilitation system for stroke based on brain-computer interaction and deep learning
  • Active hand rehabilitation system for stroke based on brain-computer interaction and deep learning
  • Active hand rehabilitation system for stroke based on brain-computer interaction and deep learning

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0098] The present invention will be further described below in conjunction with the accompanying drawings.

[0099] like figure 1 As shown, the active hand training system based on brain-computer interaction and deep learning of the present invention includes an EEG cap, an FPGA acquisition device, an image stimulation module, a host computer, and a hand motion support. The FPGA acquisition device is connected with the EEG cap through the DUSB37 interface, and wireless communication is adopted between the FPGA acquisition device and the upper computer, and the upper computer is electrically connected with the image stimulation module and the hand motion support respectively.

[0100] The EEG cap and the FPGA acquisition device are used to collect the subject's motor imagery EEG signals, perform preprocessing operations such as filtering and amplifying, and wirelessly transmit them to the host computer. like figure 2As shown, the EEG cap has 37 electrodes, of which 4 electr...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses an active hand rehabilitation system for stroke based on brain-computer interaction and deep learning: it includes an EEG cap, an FPGA acquisition device, an image stimulation module, a host computer and a hand movement support; the EEG cap and FPGA acquisition The equipment is used to collect the EEG signal of the subject's motor imagery, perform preprocessing operations, and transmit it to the host computer through wireless; the image stimulation module generates corresponding visual prompts for the movement according to the training items to prompt the subject to perform corresponding actions. Imagine; at the same time, the host computer decodes the EEG signal after receiving the EEG signal and generates a corresponding control signal; the hand movement support receives the control signal and pulls the subject's hand movement to complete the corresponding training. The invention has the characteristics of high safety, manpower saving and high interest, and can maximize the user's initiative and improve the rehabilitation effect.

Description

technical field [0001] The invention belongs to the fields of rehabilitation engineering, brain-computer interface, neural control and the like, and more specifically relates to a stroke active hand rehabilitation system based on brain-computer interaction and deep learning. Background technique [0002] According to the World Health Organization, stroke has become the second leading cause of death after cancer and coronary heart disease worldwide. In recent years, with the increasing aging of our society, the number of patients with motor dysfunction caused by stroke has continued to increase. According to the survey, stroke in both urban and rural areas has become the first cause of death in my country and the leading cause of disability among Chinese adults. Stroke has the characteristics of high morbidity, high mortality and high disability rate. Post-stroke patients often suffer from hemiplegia in different parts and degrees. When hemiplegia occurs in the hand, the ner...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): A61B5/369A61H1/02
CPCA61H1/0285A61H1/0288A61B5/4836A61B5/6803A61B5/72A61B5/7253A61B5/7267G06N3/08A61H2201/1238A61H2201/1638A61H2201/5007A61H2205/065A61H2205/067A61H2230/105A61B2505/09G06N3/045
Inventor 高忠科任飞跃芮林格马超马文庆
Owner TIANJIN UNIV
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products