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Method for estimating three-dimensional human body posture from video

A technology in human body posture and video, applied in computing, computer parts, instruments, etc., can solve the problems of lack of rigid body constraints, inability to adapt, and unsuitable for driving of 3D coordinate format data

Active Publication Date: 2021-01-22
HEFEI UNIV OF TECH
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AI Technical Summary

Problems solved by technology

[0003] In the 3D pose estimation network, the data in the 3D coordinate format is almost always used as the estimation result, but once such a 3D coordinate format becomes the ground truth data, the 3D pose obtained by the network exists in the 3D coordinate format , but the three-dimensional coordinate format data is not suitable for driving animation characters due to the lack of rigid body constraints. In this way, when faced with the driving requirements of animation characters, none of the existing network technical solutions can adapt

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  • Method for estimating three-dimensional human body posture from video
  • Method for estimating three-dimensional human body posture from video
  • Method for estimating three-dimensional human body posture from video

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Embodiment

[0071] see Figure 1 to Figure 5 , the present invention provides a technical solution: a method for estimating a three-dimensional human pose from a video, comprising

[0072] Obtain a sequence of continuous video frames, extract the pose of a single frame based on the first neural network model, and obtain the initialized two-dimensional human joints of each frame;

[0073] Obtaining consecutive N frames to initialize two-dimensional human joints, extracting N frames based on the second neural network model to estimate three-dimensional human joints for initializing two-dimensional human joints, and obtaining initialized three-dimensional human joints;

[0074] Obtaining the initialized two-dimensional human joints of consecutive M frames, performing three-dimensional joint filtering on the initialized two-dimensional human joints of the M frames based on the third neural network model, and obtaining a three-dimensional human joint filter about the initialized two-dimensiona...

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Abstract

The invention discloses a method for estimating a three-dimensional human body posture from a video, and the method comprises the steps of obtaining a continuous video frame sequence, extracting a single-frame human body posture based on a first neural network model, and obtaining an initialized two-dimensional human body joint of each frame; extracting three-dimensional human body joint estimation of N frames of initialized two-dimensional human body joints based on a second neural network model to obtain initialized three-dimensional human body joints; acquiring M continuous frames of initialized two-dimensional human body joints, and performing three-dimensional joint filtering on the M frames of initialized two-dimensional human body joints based on a third neural network model to obtain a three-dimensional human body joint filter about the initialized two-dimensional human body joints; and denoising the initialized three-dimensional human body joint by using a three-dimensional human body joint filter to obtain a denoised three-dimensional human body joint. The BVH-format human body posture can be directly estimated through the video, the BVH-format human body posture has a good visual effect, and the final human body posture estimation result has a better animation role driving effect.

Description

technical field [0001] The invention relates to the technical field of three-dimensional human body estimation, in particular to a method for estimating a three-dimensional human body pose from a video. Background technique [0002] 3D human body pose estimation is a technology that can directly obtain 3D human body poses from videos. It is widely used in video evaluation and human body pose analysis in videos. It is very important for judging the motion state of the human body. Analytics is a huge boost. [0003] In the 3D pose estimation network, the data in the 3D coordinate format is almost always used as the estimation result, but once such a 3D coordinate format becomes the ground truth data, the 3D pose obtained by the network exists in the 3D coordinate format , but the three-dimensional coordinate format data is not suitable for driving animation characters due to the lack of rigid body constraints. In this way, when faced with the driving requirements of animation...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06T13/40G06N3/04
CPCG06T13/40G06V40/10G06V20/40G06N3/045
Inventor 刘晓平李书杰王冬沈子祺
Owner HEFEI UNIV OF TECH
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