A method for dynamically allocating competitive game resources, starting server and game system
A technology for starting a server and a game system, applied in the field of starting a server, a game system, and a method for dynamic allocation of competitive game resources, can solve the problems of long waiting time for users participating in the game, inability to accurately locate and allocate bonus resources for opening games, etc. Enhanced competitiveness, short waiting time, good user experience
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Embodiment 1
[0048] Embodiment 1: A method for dynamically allocating competitive game resources, such as figure 1 shown, including the following steps:
[0049] S101: Receive the game participation request sent by the user including the minimum expected resource value and the game partition; the game partition includes but not limited to the game type and the network service area;
[0050] S102: Allocate the number of users participating in the allocation in descending order and calculate the expected value set composed of corresponding users to determine whether the allocation strategy satisfies the minimum resource expectations of all users participating in the allocation at the same time;
[0051] S103: According to the preset lower limit of the number of users, it is judged whether the distribution strategy that meets expectations allows the game to start;
[0052] S104: Obtain the user information of corresponding participating users in the allocation strategy under the allowed game...
Embodiment 2
[0068] Embodiment 2: A startup server, such as figure 2 As shown, the startup server includes a receiving module, a policy allocation module, a policy screening module, and a policy generation module; the receiving module is used to receive the game participation request sent by the user that includes the minimum expected resource value and the game partition; the policy allocation module is used to sort in descending order Allocation by way of allocation The amount of users participating in the allocation and the calculation of the expected value set composed of corresponding users to determine whether the allocation strategy meets the minimum resource expectations of all users participating in the allocation at the same time; The game is allowed to start; the policy generation module is used to obtain the user information of the corresponding participating users in the allocation strategy under the allowed game start, and generate an optimal dynamic allocation strategy based...
Embodiment 3
[0069] Embodiment 3: a kind of game system, such as image 3 As shown, including login server, startup server, account server, game server, resource server.
[0070] The login server is used to receive the game participation request including the minimum expected resource value and the game partition sent by the user terminal, and divide the user into regions according to the game partition.
[0071] The starting server is used to receive the game participation request data of the same game area transmitted by the login server, and generate an optimal dynamic allocation strategy according to the game participation request data.
[0072] The account server is used to review the account resources of the users participating in the distribution according to the optimal dynamic distribution strategy, and after the review is passed, send a starting signal to the game server to allow the users participating in the distribution to join the game, and according to the starting feedback ...
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