Reinforcement learning battle game AI training method based on information bottleneck theory
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- SHANGHAI JIAO TONG UNIV
- Publication Date
- 2021-04-30
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Abstract
Description
technical field
[0001] The invention relates to the field of game intelligence AI learning, in particular to an AI training method based on information bottleneck theory for reinforcement learning and fighting games. Background technique
[0002] In recent years, with the development of deep learning technology, many achievements have been made in the field of deep reinforcement learning. More and more methods combining deep learning and reinforcement learning algorithms (such as DQN, A2C, PPO, DDPG, etc.) are used in video game AI. However, in many cases, in reinforcement learning problems, the interaction cost between the agent and the environment is very high, so it is hoped that the algorithm can converge as quickly as possible to save training costs, that is, through the same sampling rate and learn a higher level of intelligent strategy.
[0003] In the existing battle games, the man-machine duel mode is one of the important parts of the game. The existing game AI is ...