Rendering task scheduling method and device based on primitives and storage medium

A technology of task scheduling and primitives, applied in the field of image processing, can solve the problems of unbalanced workload of general rendering cores and different sizes of primitive lists.

Active Publication Date: 2021-05-14
西安芯云半导体技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in a complete picture, the size of the list of primitives corresponding to each tile is different, which leads to an unbalanced workload among the general rendering cores.

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  • Rendering task scheduling method and device based on primitives and storage medium
  • Rendering task scheduling method and device based on primitives and storage medium
  • Rendering task scheduling method and device based on primitives and storage medium

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Embodiment Construction

[0023] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.

[0024] see figure 1 , which shows a computing device 100 capable of implementing the technical solutions of the embodiments of the present invention, the computing device 100 may include but not limited to the following: wireless devices, mobile or cellular phones (including so-called smart phones), personal digital assistants ( PDA), video game consoles (including video displays, mobile video game devices, mobile video conferencing units), laptop computers, desktop computers, television set-top boxes, tablet computing devices, e-book readers, fixed or mobile media players device etc. exist figure 1 In an example, computing device 100 may include a central processing unit (CPU) 102 and a system memory 104 in communication via an interconnection path of a memory bridge 105 . ...

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Abstract

The embodiment of the invention discloses a rendering task scheduling method and device based on primitives and a storage medium. The method can comprise the following steps: sequentially accessing a primitive list corresponding to a tile to be subjected to fragment coloring according to a set access sequence through a scheduler; traversing all the primitives in the primitive list corresponding to the currently accessed tile through the scheduler, and correspondingly distributing each traversed primitive to a currently idle general rendering core in a polling manner to execute a fragment coloring task; and executing a fragment coloring task through the general rendering core based on the primitives correspondingly allocated by the scheduler.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of image processing, and in particular to a method, device and storage medium for scheduling rendering tasks based on primitives. Background technique [0002] In general, a GPU is a dedicated graphics rendering device for processing and displaying computerized graphics. GPUs are built with a highly parallel architecture that provides more efficient processing than typical general-purpose central processing units (CPUs) for a range of complex algorithms. For example, the complex algorithm may correspond to a two-dimensional (2D) or three-dimensional (3D) computerized graphic representation. [0003] However, in the process of GPU rendering graphics, especially under the conditions of power and system bandwidth constraints, Tile Based Rendering (TBR, Tile Based Rendering) scheme is usually used. Divided into image blocks (tiles, also called blocks, tiles), so that each tile can fit int...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T1/20G06T1/60
CPCG06T1/20G06T1/60
Inventor 陈成张竞丹樊良辉孙建康
Owner 西安芯云半导体技术有限公司
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