Skill rendering method and device, electronic equipment and storage medium
A skill, particle emitter technology, applied in the computer field, which can solve problems such as harsh batch rules, reducing skill effects in games, and reducing the number of particle emitters that can be batched.
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Embodiment 1
[0038] figure 1 It is a schematic flowchart of a skill rendering method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of skill rendering, for example, it is applicable to the situation of performing large-scale skill rendering during the running of the game client. The method can be executed by the skill rendering device provided by the embodiment of the present invention (which may be referred to as the rendering device for short), which is realized by means of software and / or hardware, preferably configured in the game client, and can be installed along with the game client In electronic equipment, such as mobile phones, notebooks or computers.
[0039] see figure 1 , the skill rendering method provided in this embodiment includes the following steps:
[0040] S110. During the running of the game client, receive a skill trigger instruction.
[0041] In this embodiment, the rendering device that executes the rendering me...
Embodiment 2
[0070] This embodiment can be combined with each optional solution in the skill rendering method provided in the above-mentioned embodiment. This embodiment describes the pre-production process of the parent particle emitter in detail. By creating a parent particle emitter, adding a child particle emitter to the parent particle emitter, and setting the properties of the parent particle emitter and the self-particle emitter, It is possible to prepackage the child particle emitters corresponding to the special effects of the composition skills to the parent particle emission, so as to realize the batch rendering of the child particle emitters.
[0071] Figure 4 This is a schematic flowchart of a skill rendering method provided by the second embodiment of the present invention. see Figure 4 , the skill rendering method provided by this embodiment includes the following steps:
[0072] S410. Create a parent particle emitter, and configure the first attribute of the parent par...
Embodiment 3
[0088] Figure 5 This is a schematic flowchart of a skill rendering method provided in Embodiment 3 of the present invention. This embodiment is applicable to the situation of skill rendering, for example, to the situation of performing skill rendering in a large range during the running process of the game client. The method may be executed by a skill rendering device (which may be referred to as a rendering device for short) provided in the embodiment of the present invention, and the device is implemented in software and / or hardware, preferably configured in a game client, and can be installed with the game client in electronic devices such as mobile phones, notebooks or computers.
[0089] see Figure 5 , the skill rendering method provided by this embodiment specifically includes the following steps:
[0090] S510, receiving the rendering content corresponding to the parent particle emitter and the child particle emitter sent by the central processing unit; wherein, th...
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