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High-precision synchronous prediction rollback method based on certainty

A high-precision synchronization and deterministic technology, applied in the field of online games, can solve problems such as response delays, and achieve the effect of alleviating and eliminating high delays

Pending Publication Date: 2021-11-02
深圳迭代如风网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0040] Aiming at the problems existing in the prior art, the purpose of the present invention is to propose a deterministic high-precision predictive rollback method to solve the problem of response lag in online games in the face of moderate to severe high-delay and high-level environments, so as to improve user experience

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  • High-precision synchronous prediction rollback method based on certainty
  • High-precision synchronous prediction rollback method based on certainty
  • High-precision synchronous prediction rollback method based on certainty

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Embodiment Construction

[0072] Such as Figure 5 As shown, the present invention discloses a high-precision synchronous predictive rollback system based on determinism. The system is a whole with a computing function, which accepts an input, performs operations on the input, and gives an output after the operation.

[0073] A system is said to be deterministic if it always produces the same output for a given input. The synchronous predictive rollback system of the present invention is a deterministic system, which is applied to the client and includes an input module, a frame division module, a rollback module, a calculation module and a display module.

[0074] Such as Figure 6 As shown, the input of the input module is the user's operation, such as clicking the screen, sliding the screen, moving the mouse, tapping the keyboard, etc., and the output of the input module is the user command (LogicCommand).

[0075] The input module is a deterministic system, for a given user operation, it outputs ...

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Abstract

The invention relates to a high-precision synchronous prediction rollback method and system based on certainty, when a client generates a user instruction, the user instruction is sent to a server for processing, and at the same time, the client carries out the following processing of step 1, allowing the client to carry out framing processing on the user instruction to obtain prediction frame instructions; step 2, for each prediction frame instruction, performing the following processing: performing calculation according to the prediction frame instruction and a world state of a previous frame to obtain a current prediction world state; and step 3, when the client receives the Nth authoritative frame instruction sent by the server, rolling back to the (N-1) th frame world state, and then calculating the Nth frame world state according to the Nth authoritative frame instruction and the (N-1) th frame world state; and repeating the steps 2-3 on the basis of the world state of the Nth frame. According to the method, the problem of game response delay caused by high time delay and high jitter characteristics of the network can be relieved to a great extent.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a deterministic-based high-precision synchronous prediction rollback method. Background technique [0002] Online game is a real-time and interactive software product with multiplayer online. Each player experiences the game by operating a game client. Transmission is used to achieve data synchronization between clients, so as to achieve a consistent game experience on different clients. [0003] A feature of online games is that they rely on network transmission. The player generates instructions through the input device of the client, and the instructions need and must be transmitted to the server through the network. After verification and calculation, the server will generate new instructions and return them to the client. Feedback for player input commands. In online games, the time from the generation of the command to the effective of the command is called the comm...

Claims

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Application Information

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IPC IPC(8): A63F13/358A63F13/426A63F13/44
CPCA63F13/358A63F13/426A63F13/44A63F2300/534A63F2300/638
Inventor 谢思远李志健
Owner 深圳迭代如风网络科技有限公司