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Game role rendering method, device and equipment

A game character and preset threshold technology, which is applied in the field of 3D rendering, can solve the problems of affecting the rendering effect of the game character, rendering in two hair materials, inconvenient art production and parameter adjustment operations, etc., so as to improve the rendering effect, facilitate art production and The effect of parameter adjustment operation and material uniformity

Pending Publication Date: 2021-11-26
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, this application provides a game character rendering method, device and equipment, the main purpose of which is to solve the problem in the prior art that the hair material rendering divided into two is not convenient for art production and parameter adjustment operations, and affects the rendering effect of game characters

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  • Game role rendering method, device and equipment
  • Game role rendering method, device and equipment
  • Game role rendering method, device and equipment

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Embodiment Construction

[0065] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.

[0066] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment". The term "another embodiment" is to be read as "at least one other embodiment".

[0067] In the game character rendering scene, it involves the rendering of different parts of the game character, such as hair parts, cloth parts and skin parts. For hair parts, Unreal Engine uses the hair shading model for rende...

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Abstract

The invention discloses a game role rendering method, device and equipment, and relates to the technical field of 3D rendering, in the whole rendering process, two parts of a uniform material are divided into two rendering commands to be executed according to a preset threshold value, so that a rendering fault problem does not exist in a non-transparent rendering queue and a semitransparent rendering queue during hair rendering, and art manufacturing and parameter adjusting operation are facilitated. The method comprises the following steps: acquiring semitransparent materials in a game role, wherein the semitransparent materials belong to materials of different parts in the game role; if the semitransparent material belongs to the hair material of the hair part in the game role, cutting the hair material by using a preset threshold value; writing the depth for the hair material part of which the opaqueness is greater than the preset threshold value, and forming a rendering queue for the semitransparent material in combination with the remaining hair material part; and rendering the hair material in the rendering queue aiming at the semitransparent material for several times by taking the preset threshold as a partition.

Description

technical field [0001] The present application relates to the technical field of 3D rendering, in particular to a game character rendering method, device and equipment. Background technique [0002] With the rise of the game industry, in order to meet the needs of players, the content of games has become increasingly rich and varied, the plots of games have become more and more complex, and the images have become more and more realistic. The game contains game scenes and game characters, and the visualization of game scenes and game characters is realized through the rendering function of computer software. [0003] In related technologies, the rendering function of the game character involves rendering of different parts of the game character, including cloth rendering, hair rendering and skin rendering. The hair in the real world is mainly composed of fibers, which can also be divided into multi-layer structures. It consists of the central hair pith, the inner sebum and t...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/52
CPCA63F13/35A63F13/52A63F2300/538A63F2300/66
Inventor 华树程
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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