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Immersive performance emotion enhancement system based on virtual reality technology

A virtual reality technology and augmented system technology, applied in the field of computer virtual reality, can solve the problem that it is difficult to intuitively and accurately observe the emotional state and concentration of the audience, it is difficult to respond, and it has not been well explored and applied To achieve the effect of reducing hidden communication barriers and distraction, enhancing emotional connection, and integrating closely

Pending Publication Date: 2022-04-05
BEIHANG UNIV
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  • Abstract
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  • Application Information

AI Technical Summary

Problems solved by technology

However, these methods mainly communicate and construct the interaction between audience and performers through language and physical behavior, and other forms, such as physiological signal interaction, have not been well explored and applied in VR performances.
[0007] Due to the current widespread immersive performances based on virtual reality technology, performers need to wear complex motion capture equipment, and it is difficult to intuitively and accurately perform in front of audiences wearing VR helmets in actual performance venues that are not related to the performance theme. Observing the emotional state and concentration of the audience at the moment, so it is difficult to make timely and appropriate responses during the performance
The audience can only focus on the actions and expressions of the virtual avatar model in the scene, and cannot further perceive the emotional changes of the performers

Method used

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  • Immersive performance emotion enhancement system based on virtual reality technology
  • Immersive performance emotion enhancement system based on virtual reality technology
  • Immersive performance emotion enhancement system based on virtual reality technology

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Embodiment Construction

[0042] The present invention will be described in detail below in conjunction with the accompanying drawings and embodiments.

[0043] Such as figure 1 Shown, concrete steps of the present invention are as follows:

[0044] (1) Action collection in the immersive performance emotion enhancement system, including seventeen body joint point position data collection units, specifically as follows figure 2 Shown:

[0045] Head movement collection unit B101, chest movement collection unit B110, waist movement collection unit B111;

[0046] Left shoulder motion collection unit B102, left arm motion collection unit B104, left forearm motion collection unit B106, left hand motion collection unit B108, right shoulder motion collection unit B103, right forearm motion collection unit B105, right forearm motion collection unit B107 , Right hand motion collection unit B109;

[0047] Left thigh movement collection unit B112, left calf movement collection unit B114, left foot movement co...

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Abstract

The invention provides an immersive performance emotion enhancement system based on a virtual reality technology, and solves the problem that an available interactive application system with emotion feedback is lacked between audiences and performers in existing immersive performance. In order to solve the problems that in traditional immersive performance, due to shielding of virtual reality equipment, emotional communication between audiences and performers is obstructed, self-adaptive feedback cannot be achieved, and performance operation is unsmooth or interrupted, self-adaptive emotional feedback is designed, visual system support is provided for the emotional feedback, and the performance experience is improved. The method has the advantages of being practical and high in applicability.

Description

technical field [0001] The invention relates to an immersive performance emotion enhancement system based on virtual reality technology, which belongs to the technical field of computer virtual reality. Background technique [0002] Virtual reality technology is a virtual space that uses computer simulation to generate three-dimensional digital information, thereby enhancing the user's perception in the virtual environment and deepening the experience of immersion. Virtual reality technology mainly integrates computer graphics, computer simulation, artificial intelligence and other technologies, and is a high-tech simulation method assisted by computer technology. In recent years, immersive performances based on virtual reality technology have become very popular. At present, the more common form of performance is that the audience wearing VR equipment and the performers wearing motion capture equipment and facial capture equipment are in the same real environment. The audie...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/00G06F3/01
Inventor 闫烁葛赛西房方沈旭昆
Owner BEIHANG UNIV
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