Object editing method and device, electronic equipment and storage medium

A technology of object and location information, applied in the field of games, can solve problems such as difficulty in supporting block element transformation restrictions, freezes, low efficiency of voxel game development, etc., and achieve the effects of improving development efficiency, free transformation, and reducing data volume

Pending Publication Date: 2022-07-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] When developing a voxel game, a large number of square elements are usually used to build game scenes or presets. If the existing game editor is used to develop a voxel game, since many square elements , it is prone to stuttering, and it is difficult to support the transformation restrictions of square elements, resulting in low development efficiency of voxelized games

Method used

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  • Object editing method and device, electronic equipment and storage medium
  • Object editing method and device, electronic equipment and storage medium
  • Object editing method and device, electronic equipment and storage medium

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Embodiment Construction

[0067] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, but not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the protection scope of the present application.

[0068] Embodiments of the present application provide an object editing method, apparatus, electronic device, and storage medium.

[0069] Specifically, the object editing apparatus may be integrated in an electronic device, and the electronic device may be a terminal, a server, or the like. The terminal may be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, or a personal computer (Personal Computer, PC) and other d...

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Abstract

The embodiment of the invention discloses an object editing method and device, electronic equipment and a storage medium. The method comprises the following steps: acquiring a material group, wherein material data corresponding to the material group comprises position information of the material group and an element type of each element; performing virtual instantiation processing on the material data to obtain a material object and a corresponding virtual instantiation mark; obtaining a target transformation parameter for the material object; according to the target transformation parameter, updating the material data to obtain target material data; and controlling the material object to transform according to the target material data to obtain a transformed material object. The element data is stored in the form of the material data, the data size of the stored element data can be reduced, the target transformation parameter is used for directly updating the material data corresponding to the material object, the method adapts to transformation limitation of elements in the voxelized game, and then the development efficiency of the voxelized game can be improved.

Description

technical field [0001] The present application relates to the field of game technology, and in particular, to an object editing method, apparatus, electronic device and storage medium. Background technique [0002] With the popularization of computers and mobile smart devices, games have become a common form of entertainment. With the continuous expansion of the game market, the production speed of game content cannot keep up with the consumption speed of game content by players. To meet the needs of making games, the current game editor allows the creation of reusable templates based on certain resources through presets, and through this template, it can be easily and quickly created repeatedly and changed all at once, thereby improving the development of the game. efficiency. [0003] When developing a voxelized game, a large number of block elements are usually used to build a game scene or a preset body. If an existing game editor is used for the development of a voxeli...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/55A63F13/52G06T15/02
CPCA63F13/60A63F13/55A63F13/52G06T15/02A63F2300/308A63F2300/66
Inventor 许国斌
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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