Real time light tracing method of non linear refraction and reflection on plane and spherical surfaces
A ray-tracing and non-linear technology, applied in image data processing, 3D modeling, instruments, etc., can solve the problem of real-time realistic graphics that cannot handle reflection and refraction scenes
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0088] 1. Basic idea
[0089] Such as figure 1 As shown, light L starts from viewpoint A, and reaches point V after refraction and reflection. This is the basic idea of ray tracing. However, given any point V, it is theoretically difficult to accurately obtain the ray L' from the viewpoint A to the point V through refraction, because the refraction problem is generally nonlinear.
[0090] When a piece of L passes through several reflections or refractions and intersects the plane M of an object at point V, unlike the traditional ray tracing algorithm, we do not use the illumination model to calculate the color value of the corresponding pixel point, but calculate the color value of the point V Optically map the virtual vertex V'. Assume that when the ray L arrives at V after several reflections or refractions, the sum of the lengths of the paths passed is: d=d 1 +d 2 +Λ+d 5
[0091] Then the calculation formula of the virtual vertex V' is: V ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com