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62 results about "Ray tracing (graphics)" patented technology

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, quite higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where taking a relatively long time to render a frame can be tolerated, such as in still images and film and television visual effects, and more poorly suited for real-time applications such as video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).

Dynamic reallocation of processing cores for balanced ray tracing graphics workload

A ray tracing image processing system may use a plurality of processing elements to render a two dimensional image from a three dimensional scene. A first portion of the processing elements may function as workload managers responsible for performing operations relating to traversing a ray through a spatial index, and a second portion of the processing elements may function as vector throughput engines responsible for performing operations relating to determining if a ray intersects primitives contained within bounding volumes. By monitoring workloads experienced by the processing elements for a particular frame, processing element function may be reallocated such that for a subsequent frame the workload experienced by processing elements in the image processing system may be balanced. Balanced workload may improve the performance of the image processing system.
Owner:IBM CORP

Temporal data structures in a ray tracing architecture

A graphics processing apparatus comprising bounding volume hierarchy (BVH) construction circuitry to perform a spatial analysis and temporal analysis related to a plurality of input primitives and responsively generate a BVH comprising spatial, temporal, and spatial-temporal components that are hierarchically arranged, wherein the spatial components include a plurality of spatial nodes with children, the spatial nodes bounding the children using spatial bounds, and the temporal components comprise temporal nodes with children, the temporal nodes bounding their children using temporal bounds and the spatial-temporal components comprise spatial-temporal nodes with children, the spatial-temporal nodes bounding their children using spatial and temporal bounds; and ray traversal / intersection circuitry to traverse a ray or a set of rays through the BVH in accordance with the spatial and temporal components.
Owner:INTEL CORP

Real time light tracing method of non linear refraction and reflection on plane and spherical surfaces

The optical mapped virtual vertex for each vertex of the polyhedron to be refracted or reflected is calculated. Based on the topological relation of the polyhedron, each virtual vertex is connected to form the virtual object composed of several virtual faces. In rendering, the virtual object is projected to the relevant refraction or reflection surfaces by using recursive algorithm. With being mixed with the color value of the surface, the reality graphics, similar to the graphics obtained by the ray tracing method, is obtained. The invention gives the formula to calculate the virtual vertex P' for any point P in five circumstances: the object inside or outside the plane refractive body, the three-dimension refraction, the spherical surface reflection and refraction as well as the algorithm and drawing procedure.
Owner:TSINGHUA UNIV

Method for quickly simplifying and automatically optimizing sound velocity profile based on maximum offset of sound velocity

ActiveCN103591942AWith artificial intelligenceComply with multi-beam detection accuracy requirementsSeismologyOpen water surveySound speed profileEngineering
The invention discloses a method for quickly simplifying and automatically optimizing sound velocity profile based on maximum offset of sound velocity (MOV), and provides detailed comprehensive technical process so as to solve the problem that the work efficiency of multi-beam detection and data processing is seriously influenced because the original sound velocity profile has large data quantity. An MOV method is provided and is used for deleting the redundant points of automatically and quickly and evaluating the influence of the simplified sound velocity profile on precision of multi-beam depth sounding through ray tracing and error analysis. According to actual tests, the simplification rate of the processed sound velocity profile reaches 90%, and the multi-beam footprint calculation requirement can be met by evaluating the precision of the sound velocity profile. By the method, multi-beam surveying and data processing time can be greatly reduced, and multi-beam work efficiency can be effectively improved by more than three times. The method has an important actual application value in the aspects of hydrographic surveying and charting, multi-beam surveying, a marine geographic information system, computer graphics, submarine science research and the like, and can be popularized and used.
Owner:SECOND INST OF OCEANOGRAPHY MNR

Apparatus and method for using alpha values to improve ray tracing efficiency

Apparatus and method for encoding sub-primitives to improve ray tracing efficiency. For example, one embodiment of an apparatus comprises: a ray generator to generate a plurality of rays in a ray tracing graphics pipeline; a sub-primitive generator to subdivide each primitive of a plurality of primitives into a plurality of sub-primitives; a sub-primitive encoder to identify a first subset of the plurality of sub-primitives as being fully transparent and to identify a second subset of the plurality of sub-primitives as being fully opaque; and wherein the first subset of the plurality of primitives identified as being fully transparent are culled prior to further processing of each respective primitive.
Owner:INTEL CORP
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