Object display system in a virtual world
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embodiment 1
System Configuration
[0054]FIG. 1 is a block diagram of a network game system according to Embodiment 1 of the present invention. As shown in FIG. 1, a network game system according to Embodiment 1 includes, for example, a designated network 1 such as the Internet, client terminals 2 of multiple players which can be connected to the network 1, and a game server 3 which is connected to the network 1 and provides a designated virtual world through the client terminals 2 of respective players.
[0055] For a client terminal 2, for example, a video game unit may be used. If a video game unit is used as a client terminal 2, a controller 4 will be used as the input device and a monitor 5 will be used as the display device.
[0056] In addition, other terminal units, such as personal computers may be used as a client terminal 2. When using a personal computer, the keyboard and mouse will be used as input devices.
[0057] The game server 3 includes: a database for data such as polygon data and ...
embodiment 2
[0134] Next, a network game system according to Embodiment 2 of the present invention will be described. In the description of Embodiment 1 as described above, the display position and display direction of an object like a billboard are to reflect the “movement track” and “input history” of each player. Meanwhile, a network game system according to Embodiment 2 is configured so that the “movement track” of each player is statistically evaluated and based on that the value each player would give for the land in the virtual world is determined.
[0135] This is the only point of difference between Embodiment 1 previously described and Embodiment 2. Therefore, hereafter, only the differences between these two embodiments will be described and repetitive descriptions will be omitted.
[0136]FIG. 17 is a block diagram of the game server 3 according to Embodiment 2. Hereafter referring to this block diagram, the processes on the game server 3 are explained.
General Concept in Regard to Land...
embodiment 3
[0150] Next, a network game system according to Embodiment 3 of the present invention will be described. In Embodiment 2 as described above, it was configured to determine a land value for each player according to such data as the “movement track” of each player. However, in this Embodiment 3, it is configured to determine an advertisement rate for an object like a billboard based on the statistics of the “movement track” of multiple players.
[0151]FIG. 24 is a block diagram of the game server 3 according to Embodiment 3. Hereafter referring to this block diagram, the processes on the game server 3 are explained.
Statistics of the Movement Track of Each Player
[0152] The statistical processing unit 66 of the game server 3 compiles statistics from data of each player's movement track stored in the player profile DB 7, for example, by hours, day, week, month, season, or year, and based on the results of such statistics, the advertisement fee setting unit 68 determines an advertisemen...
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Abstract
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