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System and method for a gaming community

a gaming community and system technology, applied in the field of system and method for a gaming community, can solve the problems of many processing and storage resources of modern video games, shallow communal activities, and inability of the computer to operate the game or provide game objects,

Inactive Publication Date: 2010-02-11
ALTSHULER YANIV +3
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention provides a system and method for gaming that allows players to share experiences, compare performance, learn from each other, and improve their skills through a community. The system analyzes game play data and records it for future viewing and learning. It can also identify cheaters and provide feedback to game developers to improve their games. The system provides highlights and rankings for different games and skills, motivating players to improve and form teams or squads. The system can also analyze game play in real-time and provide statistics to game developers. Overall, the invention enhances the social interaction and quality of gaming experiences."

Problems solved by technology

Modern video games consume many processing and storage resources, mainly since the games usually involve progressive 3D (three dimensions) computer graphics and sound effects.
For example, a collision between the player's car and another object causes the graphical representation of the car to change, and will also typically induce some other change in the game experience, for example by altering the performance of the car and / or loss of credits in the game.
Alternatively, the local game is also provide by the server, such that the player's computer may not operate the game or provide game objects.
Nevertheless, most communal activities are very shallow.
As a result gaming communities are far from showing their full potential.

Method used

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  • System and method for a gaming community
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  • System and method for a gaming community

Examples

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Embodiment Construction

[0045]The present invention is of a system and method for better interaction between gamers through a community. According to some embodiments of the present invention, game-play highlights (key events) are recorded and stored to be viewed by the game player and by other members of the community. Such highlights are preferably extracted from the game play as “clips”, as previously described. However, it should be noted that optionally any type of highlights and / or system and method for obtaining such highlights may be used.

[0046]The present invention includes the ability to rank highlights, in some embodiments, according to one or more criteria. In addition, this method may optionally also be used to rank a game session and / or a player or a group of players or a game server or a game MOD.

[0047]According to some embodiments of the present invention, the ranking of highlights is optionally and preferably performed through context-based analysis of the highlights.

[0048]According to an ...

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PUM

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Abstract

A method and system for providing highlights to game players, including ranking of the highlights, also optionally coaching and other types of interactions between players and also between each player and an external entity.

Description

[0001]This Application claims priority from U.S. Provisional Application No. 61 / 136,063, filed on Aug. 11, 2008, which is hereby incorporated by reference as if fully set forth herein.FIELD OF THE INVENTION [0002]The present invention relates to a system and method for a gaming community, and in particular, for such a system and method which supports interactions between players and / or interaction between an external entity, such as a coach, and a player.BACKGROUND OF THE INVENTION [0003]Modern video games consume many processing and storage resources, mainly since the games usually involve progressive 3D (three dimensions) computer graphics and sound effects. A video game exists in a computerized world, which comprises various graphical objects. Every object is attributed to a game element, i.e., background, articles, characters etc. Each object is accompanied by a corresponding logic, which defines the operations the object can perform and the rules of actions upon the occurrence ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/535A63F2300/634A63F2300/558A63F2300/5566A63F13/30A63F13/798A63F13/497A63F13/46A63F13/335A63F13/86A63F13/88
Inventor ALTSHULER, YANIVNAGEL, RAVIVSHAPIRA, YAIRASHKENAZY, ADI
Owner ALTSHULER YANIV
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