System for Pre-Caching Game Content Based on Game Selection Probability

a game content and probability technology, applied in the field of network gaming, can solve problems such as creating delays, and achieve the effects of reducing the time to load, reducing the significant delay in launching a next game, and accelerating the game loading speed

Inactive Publication Date: 2013-05-30
ROBLOX CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008]The present inventor realized in an innovative moment that if, prior to game selection, gaming content relative to one or more games that a client is most likely to select could be downloaded and pre-cached to the client machine for quick load, significant delay in launching a next game might be reduced or eliminated. The inventor therefore constructed a unique predictive system for Internet gaming that allowed gaming content deemed most relative to a client's probable game selection to be downloaded to the client machine and pre-cached for faster game loading. A significant reduction in time to load results with no impediment to the gaming experience.

Problems solved by technology

The problem stated above is that expediency of game loading is desirable for an Internet gaming machine, but many of the conventional means for obtaining and loading game content, such as by requesting and subsequent downloading, also create delay.

Method used

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  • System for Pre-Caching Game Content Based on Game Selection Probability
  • System for Pre-Caching Game Content Based on Game Selection Probability
  • System for Pre-Caching Game Content Based on Game Selection Probability

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Embodiment Construction

[0019]The inventors provide a unique system and methods for predicting game selection on behalf of a client machine and pre-caching most relevant game resources on the client machine in advance of game selection by the client. The present invention will be described in enabling detail using the following examples, which may describe more than one relevant embodiment falling within the scope of the present invention.

[0020]FIG. 1 is an architectural overview of a gaming network 100 supporting game prediction and pre-caching of game resources according to an embodiment of the present invention. Gaming network 100 includes a wide area network (WAN) represented herein by a network backbone 101. Network 101 may in one embodiment, be the Internet network. In another embodiment, network 101 may be a municipal area network (MAN), a corporate WAN or another network without departing from the spirit and scope of the present invention. In this Internet embodiment backbone 101 represents all of ...

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PUM

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Abstract

A system for serving digital games to clients has an Internet-connected server, a digital data repository coupled to the Internet-connected server, the data repository storing digital resources for playing a plurality of games on a computerized appliance; and software executing on the Internet-connected server from a non-transitory physical medium, the software providing a first function determining for a specific client a list of games by probability of subsequent client selection, a second function causing transmission of resources for the list of games determined by the first function, directed to a computerized appliance associated with client, beginning with the most probable game in the list.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The present invention is in the field of network gaming and pertains particularly to methods and apparatus for predicting game selection and pre-caching game resources relative to those predicted selections.[0003]2. Discussion of the State of the Art[0004]In the art of network-based gaming, it is desirable that games selected by clients download quickly with minimal load time on the client machine. In typical application, a content server analogous to a game server serves the game scripting and resources to the client machine to enable loading of a selected game. Much opportunity for delay in the game-loading process exists. Typically a client's browser is served the universal resource locator (URL) and other information to retrieve the game resources. The user operating the client machine then waits while the game metadata (often XML) is retrieved and the game resources including sounds, images, assets and other resour...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12H04L67/2847A63F2300/552A63F2300/534A63F13/358A63F13/79A63F13/533H04L67/5681
Inventor LUCAS, KEITH V.
Owner ROBLOX CORP
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