System for Pre-Caching Game Content Based on Game Selection Probability
a game content and probability technology, applied in the field of network gaming, can solve problems such as creating delays, and achieve the effects of reducing the time to load, reducing the significant delay in launching a next game, and accelerating the game loading speed
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[0019]The inventors provide a unique system and methods for predicting game selection on behalf of a client machine and pre-caching most relevant game resources on the client machine in advance of game selection by the client. The present invention will be described in enabling detail using the following examples, which may describe more than one relevant embodiment falling within the scope of the present invention.
[0020]FIG. 1 is an architectural overview of a gaming network 100 supporting game prediction and pre-caching of game resources according to an embodiment of the present invention. Gaming network 100 includes a wide area network (WAN) represented herein by a network backbone 101. Network 101 may in one embodiment, be the Internet network. In another embodiment, network 101 may be a municipal area network (MAN), a corporate WAN or another network without departing from the spirit and scope of the present invention. In this Internet embodiment backbone 101 represents all of ...
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