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Mobile game issuing method

A game and game testing technology, which is applied in the field of special mobile games, can solve problems such as limited mobile games, high user experience, and difficulty in satisfying players, and achieve the effects of reducing the number of faults, improving service quality, and promoting market effects

Inactive Publication Date: 2012-07-04
ZTE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, due to the unavoidable differences between the simulated environment and the real environment, mobile games often run poorly at launch
In order to ensure the running quality of the release, some mobile games use the smallest and least network interaction method, which makes online mobile games single and difficult to meet the needs of players, and the charging method is also relatively simple, which will undoubtedly limit mobile games. Therefore, for game developers, this limits or hinders the promotion of their mobile games. For game operators, the reduction of user base will undoubtedly bring losses to their economic interests. For players, said, it is also difficult to provide a high user experience
Technology related to this has not yet been implemented

Method used

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Embodiment Construction

[0019] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0020] According to an embodiment of the present invention, a method for publishing a mobile game is provided, such as figure 1 Therefore, the wireless network environment for implementing the present invention includes a wired network service facility 102 , a wireless network testing facility 104 , and a mobile terminal 106 . Wherein, the wireless network testing facility 104 is connected between the wired network service facility 102 and the mobile terminal 106 .

[0021] The wired network service facility 102 is mainly used for the automated process when releasing the game and the wired part of the game testing deployment environment. The wireless network testin...

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Abstract

In this method, the mobile game servicer (MGS) presents issue applying of mobile game (MG) to the game runner (GR). GR audits the applied game. If audit passed, GR decides the issuing mode and informs MGS. The MG tester uses mobile terminal via the wireless-net testing device to connect the cable net service equipment to test MG. If passing the test, MG is issued on a preset moment.

Description

technical field [0001] The present invention relates to the field of special mobile games, and in particular, relates to a method for publishing mobile games in a wireless network environment. Background technique [0002] With the improvement of the wireless network environment and the continuous development of the mobile game market, mobile game service providers provide more and more types of mobile games. [0003] The operation of mobile games requires a series of environments, such as wireless terminals, wireless network environments, game service environments, and so on. Since the wireless network environment is not as good as the wired network environment, it is not possible to build an enterprise LAN. Even if a LAN can be built, it will require a higher cost. Therefore, wireless game developers usually develop and test games in a software simulation environment, and then test them in the actual wireless network Publish and run the game in a network environment. [...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/16H04L12/26H04W4/00H04W24/00
Inventor 李英李军王世彤
Owner ZTE CORP
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