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Elastic construction process based on Deadline graphic workstation rendering

A graphics workstation and flexible construction technology, applied in the computer field, can solve problems such as waiting for a long time, waste of graphics workstations, etc., and achieve the effect of improving rendering efficiency

Active Publication Date: 2011-11-16
淄博浪潮信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The current situation is that in the studio, animators usually use graphics workstations for stand-alone animation production and rendering, and often wait for a long time to render a few frames of pictures. At the same time, a large number of idle graphics workstations after get off work at night also cause unnecessary waste, so how to use these workstations uniformly and effectively has become a very important topic

Method used

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  • Elastic construction process based on Deadline graphic workstation rendering
  • Elastic construction process based on Deadline graphic workstation rendering

Examples

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Embodiment Construction

[0019] specific implementation

[0020] The rendering cluster is composed of idle graphics workstations and graphics workstations with large workload rendering needs, which are elastically constituted by gigabit networks. Deadline rendering management software is installed on each graphics workstation, and the rendering job is performed by any graphics workstation that joins the rendering cluster. Submit to the entire Deadline rendering cluster, and queue the rendering in the order in which the tasks were submitted. The specific steps are as follows:

[0021] When the repository and dealline client of the rendering management software Deadline of the entire rendering cluster have been deployed correctly, execute the script, and after running the script, you will be prompted to select whether to join the rendering cluster or exit the rendering cluster;

[0022] 1) Choose to join the rendering cluster

[0023] After selecting the option J to join the rendering cluster, the scri...

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Abstract

The invention discloses a method for elastic construction of rendering clusters in a Deadline graphics workstation. The method is characterized in that when the graphics workstation is given a plenty of rendering assignments, and network rendering needs to be carried out in order to reduce rendering time, the method can be adopted for realizing quick, convenient, simple entry of the graphics workstation into the prior rendering network; meanwhile, even when the graphics workstation stands idle, the method can enable the graphics station to enter the prior rendering network to accept renderingassignments given by other animators; and after the rendering assignments are finished, or when the animators are eager for single machine animation, the graphics workstation can choose to withdraw from the rendering network to carry out the single machine animation. The method has the advantage of simple and convenient use, and is flexible about choosing either single machine rendering or network multi-machine rendering according to demands of the animators for rendering.

Description

technical field [0001] The invention relates to the field of computers, and relates to a method that enables each animator to flexibly construct a rendering cluster of Deadline graphics workstations flexibly and quickly according to the needs of current rendering tasks. Background technique [0002] 1) In the current studios, a large number of graphics workstations have an irreplaceable position. 3D graphics-intensive applications such as CAD / CAM / CAE, 3D animation design, digital content creation DCC, and DVD technology that provide excellent audio and video effects are becoming the mainstream of workstation applications. The current situation is that in the studio, animators usually use graphics workstations for stand-alone animation production and rendering. They often wait for a long time to render a few frames of pictures. At the same time, a large number of idle graphics workstations after get off work at night also cause unnecessary Waste, so how to use these workstati...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20G06T19/00
Inventor 王守昊刘志远
Owner 淄博浪潮信息科技有限公司
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