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Cross-client platform online game engine system

An online game and cross-client technology, applied in transmission systems, special data processing applications, instruments, etc., can solve the problems of not being able to use the same engine, achieve the effect of saving development costs and development cycles, and improving selectivity

Inactive Publication Date: 2011-04-27
DEXIN INTERACTIVE TECH BEIJING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the problem in the prior art that the same engine cannot be used between different platforms, the purpose of the present invention is to provide a cross-client platform network game engine system, by adding an adaptation module between the game engine and the game client In this way, the same engine can be run on game clients on different platforms, and game clients on different platforms can uniformly call and use the same game database

Method used

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Embodiment 1

[0013] Embodiment 1 is an embodiment in which the cross-client platform network game engine of the present invention supports compiling an executable installation program that can run on different client software and hardware platforms. For example, the game engine of the present invention is based on the WINDOWS platform and the LINUX platform. for game development. The files running on the WINDOWS platform are EXE files, which are generally developed and compiled with VC development tools; the files running on the LINUX platform are ELF files, which are generally developed and compiled with gcc development tools.

[0014] For game development based on the WINDOWS platform, the default source file of the game engine is an executable installer file in EXE format, and the target file is an ELF file applied on the LINUX platform. The program is compiled, and the compiled data is input into the adaptation module. The adaptation module converts the data into video, audio, control,...

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Abstract

The invention discloses a cross- client platform online game engine system which comprises a game engine, a compiling and translating module and an adapting module, wherein the game engine is used for realizing the overall control of all game functions; the compiling and translating module is used for compiling and translating game design data, integrating compiled and translated data and inputting the integrated data into the adapting module; and the adapting module is used for respectively adapting the data into data which can be identified by a corresponding game client through video, audio, control and networking protocols according to the requirements of different client platforms and storing the data into a database. In the invention, the purpose of distributing programs with only one engine is achieved through the adapting module, which greatly saves the development cost and the development period; and the purpose of using the same database by different platform clients can be realized, thus the selectivity of the users is greatly improved.

Description

technical field [0001] The invention relates to the technical field of online game engines, in particular to a cross-client platform online game engine system, which realizes the purpose of running the same engine on game clients on different platforms. Background technique [0002] The core part of online games is the game engine (Engine). The game engine refers to the core components of some editable game systems or some interactive real-time image applications; the game engine is the main program of the game software, and it is some general data to realize the game program, which can meet the needs of various games. The common requirements are equivalent to the framework of the game. After the framework is completed, level designers, modelers, and animators can complete various specific functions as long as they fill in the content. [0003] Today's game engine has developed into a complex system composed of multiple subsystems, from modeling, animation to light and shad...

Claims

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Application Information

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IPC IPC(8): G06F19/00H04L29/06
Inventor 岳红梅
Owner DEXIN INTERACTIVE TECH BEIJING
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