Cross-client platform online game engine system
An online game and cross-client technology, applied in transmission systems, special data processing applications, instruments, etc., can solve the problems of not being able to use the same engine, achieve the effect of saving development costs and development cycles, and improving selectivity
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0013] Embodiment 1 is an embodiment in which the cross-client platform network game engine of the present invention supports compiling an executable installation program that can run on different client software and hardware platforms. For example, the game engine of the present invention is based on the WINDOWS platform and the LINUX platform. for game development. The files running on the WINDOWS platform are EXE files, which are generally developed and compiled with VC development tools; the files running on the LINUX platform are ELF files, which are generally developed and compiled with gcc development tools.
[0014] For game development based on the WINDOWS platform, the default source file of the game engine is an executable installer file in EXE format, and the target file is an ELF file applied on the LINUX platform. The program is compiled, and the compiled data is input into the adaptation module. The adaptation module converts the data into video, audio, control,...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com