Method for implementing realistic game based on movement decomposition and behavior analysis

A behavior analysis and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of players’ physical health damage, high cost, low playability and convenience

Inactive Publication Date: 2011-09-14
武汉市高德电气有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the early methods of operating games through keyboards and handles, players often sat in front of the screen for a long time to operate the game, which caused great harm to the health of the players.
However, sensor-based real-scene games still have the disadvantages of low playability and convenience, and the cost is relatively high.

Method used

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  • Method for implementing realistic game based on movement decomposition and behavior analysis
  • Method for implementing realistic game based on movement decomposition and behavior analysis
  • Method for implementing realistic game based on movement decomposition and behavior analysis

Examples

Experimental program
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Embodiment Construction

[0025] The inventive device such as figure 1 As shown, the device for realizing real-scene games based on action decomposition and behavior analysis includes a binocular synchronous camera, a game host, an image screen display and 15-20 kinds of feature markers, wherein the game host is divided into four modules 1) Pre-installed database module ; 2) Timing control module; 3) Image analysis module to obtain human behavior instructions; 4) Game execution module, the structure diagram of the device is as follows: figure 1 As shown; the binocular synchronous camera is connected to the game console through a data cable, the game console is connected to the image screen display through a data cable, and 15-20 kinds of characteristic markers are worn on the key joints of the user's human body. The pre-installed database module is shared by the behavior instruction analysis module and the game execution model. The timing control module realizes the transmission and execution of behav...

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Abstract

The invention relates to a method for implementing realistic game, which comprises the following steps of: (1) establishing a human body skeleton model; (2) establishing a game movement library under an offline state, establishing movement libraries respectively according to game items, and performing multi-frame movement decomposition on a single semantic movement;(3) calibrating a binocular camera to acquire parameters of the binocular camera and polar calibration; (5) background modeling; (6) selecting an interactive characteristic label; (7) foreground partitioning; (8) initializing the information of the characteristic label; (9) detecting human face and skin color; (10) multi-target tracking; (11) completing sparse stereo matching; (12) acquiring a 3D skeleton; and (13) matching with the movements in the offline movement libraries to realize movement recognition, combining single-frame image analytic matching with multi-frame image analytic matching to obtain the semantic movement, transferring the semantic movement to a game executing unit to implement the function of realistic game. Being stronger in interactivity and reality as well as simpler and more convenient in operation, the method of the invention is a game implementation method with low cost and is more suitable for being extensively accepted by general people.

Description

technical field [0001] The invention relates to a method for realizing real-scene games based on action decomposition and behavior analysis. Background technique [0002] At present, the game market is developing rapidly, and various game consoles emerge in an endless stream, and are equipped with a variety of game software to meet the needs of consumers. The interaction method of the game, from the early stage through the keyboard and the game controller, has gradually evolved into a method based on sensors such as gravity and speed. In the early methods of operating games through keyboards and handles, players often sat in front of the screen for a long time to operate games, which caused great harm to the health of players. However, the sensor-based real-scene game still has the disadvantages of low playability and convenience, and the cost is relatively high. Therefore, there is a need for a better interaction, more convenient operation, a stronger sense of reality for...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/10A63F13/40A63F13/80
Inventor 黄立
Owner 武汉市高德电气有限公司
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