Wearable three-dimensional gesture interaction system and using method thereof
A technology of three-dimensional gestures and interactive systems, applied in user/computer interaction input/output, mechanical mode conversion, instruments, etc., can solve problems such as high hardware requirements, unsuitable for mobile devices, and unsuitable for large-scale commercial promotion, etc., to achieve The effect of simple equipment, vivid three-dimensional graphical interface and low cost
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Embodiment 1
[0022] Embodiment one: if figure 1 As shown, the wearable 3D gesture interaction system includes a portable computer (1), a camera (2), a micro-projector (3) and some colored markers (4). The interactive system has low requirements for hardware, and no requirements for micro-projectors and cameras, so the system cost is low. In order to make the picture taken by the camera the picture that the user sees, and the hand movement does not affect the projection effect, such as figure 1 As shown, the micro-projector and camera are placed on the hat.
Embodiment 2
[0023] Embodiment two: the use method of wearable three-dimensional gesture interaction system, such as figure 2 As shown, the specific steps are as follows:
[0024] ①, mark recognition;
[0025] ②, action recognition;
[0026] ③. Response output.
[0027] The mark recognition described in the above step ① is to obtain the information of the colored mark on the user's finger through the camera, and obtain its coordinate information through image segmentation. The specific steps are as follows:
[0028] (1). Obtain key frame images.
[0029] (2) Carry out image segmentation on the colored markers in the key frame image, obtain the coordinates of each colored marker, and calculate the relative position of each marker as a gesture.
[0030] The action recognition described in the above step ② performs gesture interaction, and its specific steps are as follows:
[0031] (3) Is it a multi-touch gesture? If it is a multi-touch gesture, go to step (7), otherwise go to step (4...
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