Method, system, server and client side for displaying and operating 3D (Three-Dimensional) game
A 3D game, server-side technology, applied in transmission systems, instruments, special data processing applications, etc., to achieve the effect of strong scalability and low user cost
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[0099] Such as figure 1 As shown, the core part of the system of the present invention includes the following four parts: server-side application layer display device and virtual input device, server-side video compression device, client-side video playback and user operation return device. Similarly, if figure 2 As shown, the core part of the method according to the present invention also includes four steps, that is, step one: the server-side application layer display device obtains the image data of the 3D game display image based on DirectX on the server side in real time; The image data of the displayed image is compressed and the compressed image data is sent to the client; step 3: the client receives the above compressed image data and decodes and displays it, and receives the user's operation instruction through the input device and sends it back to the server on the server side Terminal virtual input device; Step 4: The server-side virtual input device receives the...
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