Multilevel dynamic loading-unloading method for virtual simulation scene
A dynamic loading and virtual simulation technology, applied in the field of virtual simulation, can solve the problems of redundant scene resources and not considering multi-level, etc., and achieve the effect of complex content, wide range of use and effective scene resource management
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example 1
[0015] (1) In order to allow the scene resources loaded by the quest3d virtual simulation platform to run smoothly on the user's computer, due to poor computer configuration, the radius is determined to be 2 here to ensure that the scene can run smoothly.
[0016] (2) The total height of the three-dimensional scene is H, and the entire three-dimensional scene is divided into two horizontal blocks according to the length h=H / 2 on the Z axis of the three-dimensional coordinate system, and each level is carried out from top to bottom No. M1, M2;
[0017] (3) If the length of the scene on the X-axis is 200, on the X-axis of the three-dimensional coordinate system, the above-mentioned several horizontal blocks are divided into 300 segments on the X-axis, ensuring that the length of each segment is not greater than that determined in step (1) Radius 2, and give each segment a unique number; M1N1, M1N2, M1N3 and so on, M2N1, M2N2, M2N3 and so on.
[0018] (4) If the length of the sc...
example 2
[0021] (1) In order to allow the scene resources loaded by the quest3d virtual simulation platform to run smoothly on the user's computer, due to the good configuration of the computer, the radius is determined to be 20 here to ensure that the scene can run smoothly.
[0022] (2) The total height of the three-dimensional scene is H, and the whole three-dimensional scene is divided into 10 horizontal blocks according to the length h=H / 10 on the Z-axis of this three-dimensional coordinate system, and each level is carried out from top to bottom Number M1, M2, M3 and so on;
[0023] (3) If the length of the scene on the X-axis is 200, on the X-axis of the three-dimensional coordinate system, divide the above-mentioned several horizontal blocks into 30 segments on the X-axis, and ensure that the length of each segment is not greater than that determined in step (1) The radius is 20, and each section is given a unique number; M1N1, M1N2, M1N3 and so on, M2N1, M2N2, M2N3 and so on. ...
example 3
[0027] (1) In order to allow the scene resources loaded by the quest3d virtual simulation platform to run smoothly on the user's computer, due to the general configuration of the computer, the radius is determined to be 10 here to ensure that the scene can run smoothly.
[0028] (2) The total height of the three-dimensional scene is H, and the entire three-dimensional scene is divided into five horizontal blocks according to the length h=H / 5 on the Z axis of the three-dimensional coordinate system, and each level is carried out from top to bottom Number M1, M2, M3 and so on;
[0029] (3) If the length of the scene on the X-axis is 200, on the X-axis of the three-dimensional coordinate system, divide the above-mentioned several horizontal blocks into 40 segments on the X-axis, ensuring that the length of each segment is not greater than that determined in step (1) The radius is 10, and each section is given a unique number; M1N1, M1N2, M1N3 and so on, M2N1, M2N2, M2N3 and so on...
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