Real-time fire effect simulation method based on GPU

A flame and flame simulation technology, applied in the field of computer graphics, can solve the problems of complex calculation and calculation process, can not realize real-time display, cannot meet real-time needs, etc., achieve strong three-dimensional sense and realism, simple and efficient implementation, satisfying The effect of real-time display

Inactive Publication Date: 2012-04-25
KARAMAY HONGYOU SOFTWARE
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Problems solved by technology

[0005] 1) The simulation speed is too slow to meet real-time needs;
[0006] 2) The simulation process requir

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  • Real-time fire effect simulation method based on GPU
  • Real-time fire effect simulation method based on GPU
  • Real-time fire effect simulation method based on GPU

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Embodiment Construction

[0055] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0056]One of core idea of ​​the present invention is to provide a kind of graphics processing unit based on GPU (Graphic Processing Unit Chinese is translated as graphics processing unit, GPU is a concept relative to central processing unit (CPU), because in modern computer, especially household system , game enthusiasts, the processing of graphics is becoming more and more important, and the simulation method of real-time flame effect needs a special graphics core processor), including: through the central processing unit (CPU) (Central Processing Unit, Chinese translation is The central processing unit is the computing core and control core of a computer. Its main function is to interpret computer instructions and process data in...

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Abstract

The invention provides a real-time fire effect simulation method based on a GPU (Graphics Processing Unit). The method comprises the following steps of: generating and updating a particle system through a CPU (Central Processing Unit), and obtaining the updated particle system; rendering corresponding point sprites of all the particles in the updated particle system, and obtaining the rendering result of the corresponding point sprites of all the particles. The method implements the simulation and rendering process of the real-time rendering fire effect, thereby obtaining the vivid fire effect in the real-time environment.

Description

technical field [0001] The invention relates to the field of computer graphics, in particular to a GPU-based simulation method for real-time flame effects. Background technique [0002] Flames have irregular geometries, subtle color variations, and have indeterminate dynamics. This kind of dynamic change is very complex and chaotic, and is affected by the surrounding environment, so it cannot be accurately described. The dynamic and random nature of the flame makes it difficult to simulate through the commonly used three-dimensional modeling method. In view of the above characteristics of the flame, Reeves proposed the particle system method in 1983 to simulate irregular objects such as flames. The particle system has the advantage of real-time simulation of irregular objects, making it widely developed in simulating flames. Perry and Picard established an enhanced particle system, which uses dynamically changing geometry instead of static basic primitives and pixels to ach...

Claims

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Application Information

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IPC IPC(8): G06T1/00G06T15/00
Inventor 郭华
Owner KARAMAY HONGYOU SOFTWARE
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