Surface area heuristic construction KD (K-dimension) tree parallel method on graphics processing unit
A surface area heuristic, graphics processor technology, applied in the direction of processor architecture/configuration, image data processing, 3D image processing, etc., to achieve the effect of improving quality
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[0024] Below in conjunction with accompanying drawing, the present invention will be further described, as figure 1 Shown, the present invention comprises the following steps:
[0025] Step 1: Input 3D model data, and perform triangular meshing for 3D scenes without triangular meshes. The scene data is then stored in the GPU's video memory. The data contained in the 3D scene is two arrays, that is, the fixed-point array of the triangular patch and the vertex index array of the triangular patch.
[0026] Step 2: According to the number n of triangle faces of the input 3D model data, allocate a node list nodelist with a size of n, and split the queues iqueue and oqueue with a size of n nodes. If overflow occurs during the construction process, the size of nodelist, iqueue and oqueue will be doubled. The data structure of nodelist is 5 arrays: tlist (triangle patch index), pf_lch (the address of the first triangle patch of the node or the left node pointer), pn_rch (the number...
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