Vest for real CS (Counter-Strike)

A vest and real-life technology, applied in the field of props of the live-action CS laser simulation shooting countermeasure system, can solve the problems that affect the reality of the laser simulation shooting countermeasure system and reduce the playability of the game, so as to improve the sense of reality and playability, pay attention to The effect of team spirit

Active Publication Date: 2012-05-02
马卡里
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, at present, no matter in the above-mentioned system that calculates the player's life by life units or the system that calculates the player's life by simulated health, when the player is hit many times so that only 1 life unit is left or very little simulation is left When the health value is low, these players who should be "anemic and weak" can still run vigorously, which is far from the reality. Although the existing real CS field system can properly limit the player's gun firing function in this situation, the player himself It is still

Method used

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  • Vest for real CS (Counter-Strike)
  • Vest for real CS (Counter-Strike)

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] Embodiment 1 The simulation of the situation where the left / right side of the player is injured and loses the function of the body:

[0030] In a real battle, when the left / right side of the player's body (such as the left shoulder / right shoulder) is "injured" too much, this part will not have normal functions. For example, aiming in combat generally requires holding a gun with both hands , and in the real CS field game, if any arm of the player is injured, the arm should be regarded as not having normal functions. If the player needs to shoot, he can only shoot with the other hand, otherwise the command vest The simulated life value is constantly decreasing. Specifically, the present invention simulates the situation in the following manner:

[0031] When the player's left / right sensing unit 21 / 22 is hit by the laser emitted by the laser gun, the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and j...

Embodiment 2

[0043] Embodiment 2 The player is physically weak after being shot, and the simulation of the slow-moving situation:

[0044] Another situation in actual combat is that when a participant is injured and loses too much blood, he must be physically weak and slow in action. The real CS laser simulation battle system using the vest of the present invention stipulates that players with lower simulated life values ​​​​in the vest must follow The system prompts to move at a rhythm lower than a certain frequency, and rest when it’s time to rest, otherwise the vibration sensor 3 on the vest will prompt the main control unit 1 to subtract a part of the simulated life value of the vest. The following example specifically explains:

[0045] When the total simulated life value of the vest is less than the second reference value, the main control unit 1 will make the following actions:

[0046] s21. Instruct the speaker 5 to play the voice information preset in the storage unit 8 to remind ...

Embodiment 3

[0049] Embodiment 3 The simulation of the situation where the player is seriously injured and falls to the ground, unable to move himself

[0050] There is also a situation in actual combat that the combatants are extremely weak when they are seriously injured, and they can hardly move by themselves. When a player is "seriously injured and fell to the ground", the system defaults that the player is very weak and cannot move and monitors the player's motion state through the vibration sensor 3. If the player ignores the system prompts and still walks, the vibration sensor 3 will prompt the main control unit 1 to let the player move. The simulated HP of the player decreases rapidly. The way to move without decreasing HP is to press the three touch buttons 71, 72 and 73 on the left waist, right waist and back of the vest at the same time, so the player can only stay Wait for rescue in place, and cannot move until teammates help hold down the three touch buttons together, specific...

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PUM

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Abstract

The invention relates to a vest for real CS (Counter-Strike), comprising a vest body, a main control unit arranged on the vest body, a laser induction unit connected with the main control unit and used for receiving laser signals from laser emitting guns, a vibration sensor for acquiring a vest body vibration frequency, a miniature vibration motor for driving the vest body to vibrate and a storage unit for at least storing vest simulation health points, and further comprising soft touch buttons respectively arranged on the left side, the right side and the back of the vest, wherein two groups of miniature vibration motors are provided and one-to-one correspondingly arranged at the peripheries of the soft touch buttons at the left side and the right side of the vest respectively. By applying the real CS field-fight system provided by the invention, the situations that the corresponding part loses functions after a player is shot, actions are delayed and the player only can leave the field with the help of teammates when the player is in serious injury are simulated, so that the player can pay more attention to team spirit, besides, a certain degree of humanistic color is given to the game while the sense of reality of the present laser simulation shot counter system is improved.

Description

technical field [0001] The invention relates to a prop for a live-action CS laser simulation shooting confrontation system, and more specifically, to a live-action CS vest. Background technique [0002] In the live-action CS laser simulation shooting confrontation system currently on the market, the vest worn by the player is usually set with 3 to 5 life units by the system, that is, the player can "die" 3 to 5 times, when the player is fired by the laser If the gun hits once, the life unit of the vest will be reduced by 1. When the life unit of the vest is exhausted, the player is considered dead. In another way, the game designer does not measure the player with life units but with simulated life values. For example, in the "Simulated Field Combat Design Confrontation System" submitted by the inventor of this patent on November 17, 2010, the player's vest is set to 100 or more simulated life values, and the laser held by the player The firing gun can emit laser signals wi...

Claims

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Application Information

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IPC IPC(8): A63F9/02
CPCA41D13/00A63F9/0243F41A33/02A63F2009/2447F41J5/02A63F2009/2444A63B63/00A63F2009/2479A63F2250/49
Inventor 马卡里
Owner 马卡里
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