Realistic 3D Fluid Scene Synthesis Method with Spatiotemporal Continuity
A synthesis method and continuous technology, applied in the field of realistic three-dimensional fluid scene synthesis with time-space continuity, can solve problems such as poor real-time performance, poor sense of reality, and limited scale
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment
[0150] This embodiment uses 54ab110, 649cf10, 649ci10, 649cj10, 649dc10, 649dd10, 649de10, 649df10, 649dg10, 649dh10, and 649ea10 in the DynTex dynamic texture library for experiments. The calculation was performed on a PC under the Windows7 operating system, and the hardware configuration was 2.66GHz Intel Core(TM)2Duo CPU and 4GBRAM.
[0151] 1) Use the existing SFS-based fluid reconstruction method to recover the surface height information of a frame of fluid.
[0152] 2) Calculate the height gradient of each particle according to formula (6), and enhance the height gradient by formula (7), where k
[0153] Is the enhancement factor, and the value is 100.
[0154]
[0155] Where g h Represents the height gradient of each particle, h s (x,y) represents the height of each particle, Represents the particle at that point
[0156] The difference of height information in the x-axis direction, Indicates the height difference of the height information of the point particle in the y-axis d...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


