A real-time motion simulation method for collision between hair and objects
A technology of motion simulation and head movement, which is applied in software simulation/interpretation/simulation, program control devices, etc., can solve problems such as inability to accurately handle fine collisions, reduce computing overhead, and affect quality, so as to reduce computing overhead and achieve universal Strong and effective effect
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[0080] Realize the embodiment of the present invention on a machine equipped with Intel Core i7-3770 central processing unit, NVidia GTX760 graphics processor and 32GB internal memory. Using all parameter values listed in the detailed description, the experimental results shown in the accompanying drawings were obtained. The resulting hair models consist of individual hair strands, each represented as a line segment of 20 to 25 connected particles. In the actual rendering process, these strands are expanded into screen-aligned polygon strips by geometry shaders for real-time rendering, taking into account ambient lighting and shadows.
[0081] Such as figure 1 as well as figure 2 As shown, compared with the existing methods, this method can correctly handle the collision between hair and objects, and solve the penetration of hair and objects.
[0082] to include image 3 straight hair shown, Figure 4 Experiments have been carried out on various hairstyles such as curl...
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