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Photoelectric simulative shooting game machine

A game machine and photoelectric technology, applied in the field of game machines, can solve the problems of low sensitivity, inconvenient control, complicated circuit structure, etc., and achieve the effects of high sensitivity, easy control and simple circuit structure.

Inactive Publication Date: 2015-06-03
CHENGDU ATTA GAME TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the circuit structure of many shooting game machines is relatively complicated, it is not easy to control, and the sensitivity is not high, which makes players not enjoy playing.

Method used

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  • Photoelectric simulative shooting game machine

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Embodiment Construction

[0009] The present invention will be further described below in conjunction with accompanying drawing:

[0010] Such as figure 1 As shown, a photoelectric analog shooting game machine of the present invention includes a battery E, a switch S, a first capacitor C1 to a third capacitor C3, a first inverter F1 to a fifth inverter F5, a triode VT, a light-emitting diode LED, a potential RP, crystal oscillator X, photoresistor RL, first resistor R1 to fourth resistor R4, the positive pole of the battery E is connected to the first end of the switch S, and the second end of the switch S is respectively connected to the first end of the third resistor R3 end, the first end of the first capacitor C1, the input end of the second NOT gate F2, the anode of the first diode D1, the first end of the fourth resistor R4 and the first end of the photoresistor RL are connected, the first capacitor The second terminal of C1 is connected to the output terminal of the first NOT gate F1, and the i...

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PUM

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Abstract

The invention discloses a photoelectric simulative shooting game machine comprising a battery, a switch, first to third capacitors, first to fifth NOT gates, a triode, light emitting diodes, a potentiometer, a crystal oscillator, a photosensitive resistor, and first to fourth resistors. The second NOT gate and the third NOT gate constitute an audio oscillator, and the fourth NOT gate and the fifth NOT gate constitute an ultra-low-frequency oscillator. When the photosensitive resistor is not under irradiation of light and is in a high-resistance state, the triode is cut off, the output end of the third NOT gate is at low potential, the input ends of the second NOT gate and the fifth NOT gate are at low potential, the two oscillators stop oscillation, and neither sound nor light is generated. When the photosensitive resistor is shot by an electric gun, the triode is switched on, the third NOT gate outputs a high potential, the first diode and the second diode are cut off, the two oscillators start oscillation, sound is produced and light is emitted. A circuit of the machine is precisely controlled by the oscillators formed by the NOT gates, and the circuit is simple in structure, easy to control and high in sensitivity.

Description

technical field [0001] The invention relates to a game machine, in particular to a photoelectric analog shooting game machine. Background technique [0002] Small games for outdoor experience have now become one of the effective ways for people from all walks of life to relax and pass the time. The difference between outdoor games and other web games is that they are not easy to be addicted to. Players can exercise themselves while entertaining. Conducive to strengthening teamwork, shooting games use photoelectric simulation shooting scenes, and are widely loved for their intense fighting atmosphere. But the circuit structure of a lot of shooting game machines is more complicated, is not easy to control, and sensitivity is not high, makes the player play not to one's heart's content. Contents of the invention [0003] The object of the present invention is to provide a photoelectric analog shooting game machine in order to solve the above problems. [0004] The present i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H03K19/14A63F9/02
Inventor 曾永林
Owner CHENGDU ATTA GAME TECH