Photoelectric simulative shooting game machine
A game machine and photoelectric technology, applied in the field of game machines, can solve the problems of low sensitivity, inconvenient control, complicated circuit structure, etc., and achieve the effects of high sensitivity, easy control and simple circuit structure.
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[0009] The present invention will be further described below in conjunction with accompanying drawing:
[0010] Such as figure 1 As shown, a photoelectric analog shooting game machine of the present invention includes a battery E, a switch S, a first capacitor C1 to a third capacitor C3, a first inverter F1 to a fifth inverter F5, a triode VT, a light-emitting diode LED, a potential RP, crystal oscillator X, photoresistor RL, first resistor R1 to fourth resistor R4, the positive pole of the battery E is connected to the first end of the switch S, and the second end of the switch S is respectively connected to the first end of the third resistor R3 end, the first end of the first capacitor C1, the input end of the second NOT gate F2, the anode of the first diode D1, the first end of the fourth resistor R4 and the first end of the photoresistor RL are connected, the first capacitor The second terminal of C1 is connected to the output terminal of the first NOT gate F1, and the i...
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