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Virtual reality gaming device and scene realization method

A technology of virtual reality and game devices, applied in the field of games, can solve the problems of low integration, large error of reflection results, and limited application, and achieve the effects of high integration, improved extraction accuracy, and improved body sensitivity

Inactive Publication Date: 2015-07-29
ZHEJIANG GONGSHANG UNIVERSITY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the Omni treadmill is only a passive treadmill. Since the body has no driving equipment, the player can only do planar movement in structure, but cannot do some game actions with a strong three-dimensional effect, which greatly limits the current situation. The application of VR scene development game software also reduces the player's body sensitivity; in addition, the Omni treadmill currently perceives the human body's movement speed and frequency through a pair of custom-made low-friction running shoes. Obtain the movement speed and frequency of the feet, but cannot accurately locate the coordinates of the feet on the treadmill, resulting in a large error in the reflection results in the game software, and can only do some motion control with low precision requirements, which also reduces the player's In addition, the Omni treadmill is actually an integrated game device. The player's spatial movement posture needs to be collected and extracted through the externally expanded Microsoft Kinect device. The 3D scene helmet is integrated with the Oculus Rift 3D glasses of Oculus. To complete the acquisition and playback of virtual reality scenes, so from the relatively low degree of integration, reflected in the data processing speed, equipment uniformity and protocol consistency, it cannot meet the requirements of consumers for the next generation of sports virtual reality game equipment

Method used

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  • Virtual reality gaming device and scene realization method
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  • Virtual reality gaming device and scene realization method

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Embodiment Construction

[0020] Below in conjunction with specific embodiment, and in conjunction with accompanying drawing, the technical scheme of the present invention is further described:

[0021] Such as figure 1 , 2 , 4, 5, the game device is made up of a treadmill 1, an electronic simulation gun 7 and a virtual reality helmet 8.

[0022] Such as figure 1 As shown, the treadmill 1 is composed of a concave circular chassis 2, a chassis fixing seat 3, 2 fixed discs around the waist and matching fixing belts 4, three chassis and fixed poles 5 around the waist.

[0023] Such as figure 2 The internal structure of the concave circular chassis 2 and the chassis holder 3 of the shown treadmill. The whole chassis structure consists of a concave circular chassis 2, a chassis fixing seat 3, a chassis rotating pulley 20, three sliding screw mandrels 12, three servo motors 15, a treadmill driver 18, a resistance value of the chassis underside sensor 19.

[0024] Such as image 3 Shown is a schematic d...

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Abstract

The invention discloses a virtual reality gaming device and a scene realization method. The virtual reality gaming device is characterized by comprising a helmet, a camera, a computer and a running machine, wherein the camera is used for collecting moving postures and head actions of a user; a running machine driver is used for determining the motion speed and the motion direction of a chassis and a displacement coordinate of the user on the chassis according to the running state of the user, transmitting the motion speed and the motion direction of the chassis and a displacement coordinate of the user to the computer, and integrating the motion speed and the motion direction of the chassis and a displacement coordinate of the user to game software; the game software is used for generating game scenes and transmitting the game scenes to the helmet to display a 3D video scene; the running machine driver is used for receiving instructions of the computer and driving a vertical plane motion mechanism to control the motion of a vertical plane. According to the virtual reality gaming device and the scene realization method, the moving posture extraction accuracy is improved, so that the experience of the games is improved; the omni-directional three-dimensional motion can be implemented; the gaming device is high in integration degree.

Description

technical field [0001] The invention relates to the field of games, in particular to a virtual reality game device and a scene realization method. Background technique [0002] Virtual reality (Virtual Reality: VR) is a high-tech that has emerged in recent years: it uses computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to feel as if they were there. Things in three-dimensional space can be observed in time and without limitation. In recent years, virtual reality has been widely used in military affairs, entertainment, medical treatment, and even real estate development. Especially in entertainment, the rich sensory capabilities and 3D display environment make VR an ideal video game tool. At present, the virtual reality game equipment used in the market mainly focuses on visual perception, which is reflected in the products, mainly helmets and VR glasses. A typical...

Claims

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Application Information

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IPC IPC(8): A63F13/211A63F13/25A63F13/213A63F13/52A63F13/837
Inventor 赵中伟
Owner ZHEJIANG GONGSHANG UNIVERSITY
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