Texture Generation Method Based on Streamline Growth Method
A streamline and texture technology, applied in the field of texture generation based on the streamline growth method, can solve the problems of drastic changes in the vector field, redundant calculations, slow speed, etc., and achieve the effect of increased speed, strong flexibility and fast speed
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[0052] The subject of the present invention is "computer graphics", and the research direction belongs to "scientific computing visualization". Further subdivided, it belongs to a method of art and science generation. Using this method, high-quality vector field textures can be quickly generated, and it can provide pixel-level vector field detail description capabilities, which is more conducive to scientific research personnel to analyze, understand, and mine the essence of data.
[0053] The texture generated by the method of the invention can be applied in many disciplines. Specifically, it includes mechanical design, fluid calculation, medical imaging, aircraft and spacecraft design, meteorological data analysis, etc.
[0054] The present invention relates to a texture generation method based on the streamline growth method, characterized in that: the steps of the method are as follows:
[0055] (1) First use the scanning line point positioning method to perform point po...
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