Management system and management method for player data
A technology for managing systems and players, applied in the field of game development, can solve problems such as the lack of clear player data structure, and achieve the effects of easy debugging, easy expansion, and easy reconstruction
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Embodiment 1
[0045] This embodiment mainly provides a player data management system with a clear structure, its structure is as follows figure 2 shown. The system includes a component management module 210 and at least one player data component 220 . Wherein, the player data component 220 is used for storing player data classified based on the description information of the player role data. The description information is, for example, attribute information, item information, skill feature information, etc., which represent the attribute features of the character played by the player.
[0046] Each player data component 220 is respectively provided with a storage unit 223 and an operation unit 225 . Preferably, the storage unit 223 stores player data of a single data type. E.g, Figure 3aThe storage unit shown stores character attribute information, such as vitality, magic power, attack power, defense power, agility, etc.; Figure 3b The storage unit shown stores prop information, su...
Embodiment 2
[0058] This embodiment provides a player data management system, its structure is as follows Figure 4 As shown, wherein the same functional components use the same reference numerals. The parts that are the same as those in Embodiment 1 will not be described again. The difference is that the component management module 210 of the management system of this embodiment also includes a component maintenance unit 215, which is used to create new player data components, or modify existing player data components. Data components are modified or deleted.
[0059] Specifically, the component maintenance unit 215 can create a new player data component; control each player data component to modify the data in the storage unit, and / or modify the operation behavior of the operation unit; it can also delete the storage of the player data component The data in the unit, and / or the operation behavior of deleting the operation unit.
[0060] When adding a new data category in the role descr...
Embodiment 3
[0064] This embodiment provides a method for managing player data.
[0065] Such as Figure 5 As shown, at first construct at least one player data component, and set a component identifier for it (step S501). Wherein, the player data component includes a storage unit and at least one operation unit, the storage unit is used to store player data classified according to role description information, and the operation unit is used to process specific types of player data.
[0066] Then, it is judged whether the player data component needs to be maintained (step S502). Specifically, determine whether to modify or delete the data component, or create a new player data component. If maintenance is not required, call the player data component according to the component identification in the data operation instruction (step S503), so that the operation unit of the player data assembly operates on the player data of the storage unit according to the data category based on the operat...
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