Management system and management method for player data

A technology for managing systems and players, applied in the field of game development, can solve problems such as the lack of clear player data structure, and achieve the effects of easy debugging, easy expansion, and easy reconstruction

Active Publication Date: 2015-11-18
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The purpose of the present invention is to solve the technical defect that the player data structure in the game system database is not clear enough

Method used

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  • Management system and management method for player data
  • Management system and management method for player data
  • Management system and management method for player data

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0045] This embodiment mainly provides a player data management system with a clear structure, its structure is as follows figure 2 shown. The system includes a component management module 210 and at least one player data component 220 . Wherein, the player data component 220 is used for storing player data classified based on the description information of the player role data. The description information is, for example, attribute information, item information, skill feature information, etc., which represent the attribute features of the character played by the player.

[0046] Each player data component 220 is respectively provided with a storage unit 223 and an operation unit 225 . Preferably, the storage unit 223 stores player data of a single data type. E.g, Figure 3aThe storage unit shown stores character attribute information, such as vitality, magic power, attack power, defense power, agility, etc.; Figure 3b The storage unit shown stores prop information, su...

Embodiment 2

[0058] This embodiment provides a player data management system, its structure is as follows Figure 4 As shown, wherein the same functional components use the same reference numerals. The parts that are the same as those in Embodiment 1 will not be described again. The difference is that the component management module 210 of the management system of this embodiment also includes a component maintenance unit 215, which is used to create new player data components, or modify existing player data components. Data components are modified or deleted.

[0059] Specifically, the component maintenance unit 215 can create a new player data component; control each player data component to modify the data in the storage unit, and / or modify the operation behavior of the operation unit; it can also delete the storage of the player data component The data in the unit, and / or the operation behavior of deleting the operation unit.

[0060] When adding a new data category in the role descr...

Embodiment 3

[0064] This embodiment provides a method for managing player data.

[0065] Such as Figure 5 As shown, at first construct at least one player data component, and set a component identifier for it (step S501). Wherein, the player data component includes a storage unit and at least one operation unit, the storage unit is used to store player data classified according to role description information, and the operation unit is used to process specific types of player data.

[0066] Then, it is judged whether the player data component needs to be maintained (step S502). Specifically, determine whether to modify or delete the data component, or create a new player data component. If maintenance is not required, call the player data component according to the component identification in the data operation instruction (step S503), so that the operation unit of the player data assembly operates on the player data of the storage unit according to the data category based on the operat...

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PUM

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Abstract

The invention provides a management system and management method for player data. The management system comprises at least one player data component and a component management module. Each player data component is provided with a component identification and comprises a storage unit and at least one operating unit. Each storage unit is used for storing the player data which are classified according to role description information. The component management module comprises a component calling unit which is used for calling the player data components according to component identifications in a data operating instruction, and therefore the operating units in the player data components can operate the player data of the storage units according to data categories and based on operating identifications in the data operating instruction. The player data components are provided with a clear hierarchical structure, and the interdependence degree between the data components is low.

Description

technical field [0001] The invention relates to the technical field of game development, in particular to a management system and method for player data. Background technique [0002] At present, electronic games have gradually become popular as a way of leisure and entertainment. As a game player, users can log in to the game system, create one or more characters, and operate the characters they play in the virtual world according to the game operation logic. [0003] The player data in the game system refers to the character data of these characters in the game, including the equipment currently worn by the characters, the props they own, the level experience, and the skills used by the characters. All game logic depends on player data. Player data is related to the growth of the character's ability in the game and interacts with other characters in the game system. [0004] In the prior art, in order to facilitate the maintenance of player data, the player data is usual...

Claims

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Application Information

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IPC IPC(8): A63F13/79
Inventor 李荣峰
Owner BEIJING LOCOJOY TECH
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