Man-machine interaction method and system based on cooperative game
A human-computer interaction method and human-computer interaction technology, which are applied in the field of human-computer interaction methods and systems based on collaborative games, can solve the problems of lack of intuitive interaction in visual experience, and the lack of combination of reality and virtuality, so as to overcome real-time and accurate Sexual problems, the effect of overcoming occlusion
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Embodiment 1
[0029] In this embodiment, the most common guessing game is described by using the details of the hands to determine, that is, the punching game.
[0030] Such as figure 2 As shown, the boxing game system is composed of a depth image collector, a processor, a display, a mapping module, and a voice module. In practical application, these several parts can be integrated in one device to form an independent boxing special game machine, and can also be connected with a computer through a network interface module to form a boxing game system.
[0031] The depth image collector is used to obtain the depth image of the real player and its environment. There are currently three main forms of depth image collectors: depth cameras based on binocular vision, depth cameras based on structured light, and depth cameras based on TOF (Time of Flight). Either form can be used in this boxing game system.
[0032] The depth camera based on binocular vision uses binocular vision technology to...
Embodiment 2
[0045] The difference from Embodiment 1 is that the guessing game is judged by the posture of the whole body, such as the combined shape of both hands and feet. For this guessing game, the judging unit does not need to consider human hands or other detailed shapes when judging whether it wins or loses.
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