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Man-machine interaction method and system based on cooperative game

A human-computer interaction method and human-computer interaction technology, which are applied in the field of human-computer interaction methods and systems based on collaborative games, can solve the problems of lack of intuitive interaction in visual experience, and the lack of combination of reality and virtuality, so as to overcome real-time and accurate Sexual problems, the effect of overcoming occlusion

Inactive Publication Date: 2017-02-01
SHENZHEN ORBBEC CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Whether it is a man-machine guessing system or a remote guessing game system, what is produced is only a mechanical stereotyped interaction. There is no combination of reality and virtuality. The visual experience lacks intuitive interaction and does not bring real interactive effects to users.

Method used

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  • Man-machine interaction method and system based on cooperative game
  • Man-machine interaction method and system based on cooperative game

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Experimental program
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Effect test

Embodiment 1

[0029] In this embodiment, the most common guessing game is described by using the details of the hands to determine, that is, the punching game.

[0030] Such as figure 2 As shown, the boxing game system is composed of a depth image collector, a processor, a display, a mapping module, and a voice module. In practical application, these several parts can be integrated in one device to form an independent boxing special game machine, and can also be connected with a computer through a network interface module to form a boxing game system.

[0031] The depth image collector is used to obtain the depth image of the real player and its environment. There are currently three main forms of depth image collectors: depth cameras based on binocular vision, depth cameras based on structured light, and depth cameras based on TOF (Time of Flight). Either form can be used in this boxing game system.

[0032] The depth camera based on binocular vision uses binocular vision technology to...

Embodiment 2

[0045] The difference from Embodiment 1 is that the guessing game is judged by the posture of the whole body, such as the combined shape of both hands and feet. For this guessing game, the judging unit does not need to consider human hands or other detailed shapes when judging whether it wins or loses.

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PUM

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Abstract

The invention discloses a man-machine interaction method and system based on a cooperative game. The method comprises the following steps: A1, acquiring range images of a real player and an environment where the player is positioned by a range image acquisition unit; A2, reminding the player of cooperative action ending time by a node control unit; A3, allowing the player to make cooperative action according to prompt of the node control unit; A4, performing whole-process tracking recognition and extracting the real player and cooperative action in the range images by an extraction unit; A5, judging whether the cooperative action made by the real player meets the requirement by an execution unit or not, if so, executing the next step A6, otherwise executing the step A1 again; A6, judging an cooperative result according to game rules by a judgment unit, and displaying the cooperative result by a display. According to the method and the system, three-dimensional action acquisition is realized by acquiring the range images of the real player; moreover, by extracting the real player and the cooperative action, the blocking problem during the game and the problems of real-time property and accuracy existing in an ordinary RGB camera are solved.

Description

technical field [0001] The invention relates to the field of computer and digital image processing, in particular to a method and system for human-computer interaction based on collaborative games. Background technique [0002] There are many types of cooperative games, including guessing games, cooperative operations, cooperative rescue, etc. With the development of computer technology, man-machine collaboration and remote collaborative games will become a novel game method. Among them, there are many types of guessing games in collaborative games, such as guessing games relying on gestures, guessing games relying on the posture of feet, etc. [0003] Both the man-machine guessing system and the remote game guessing system need to use visual devices such as cameras to recognize the player's gestures or actions, and then compare them with the gestures or actions of the machine or remote players to determine the winner. In the prior art, man-machine guessing mainly relies on...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06T7/13A63F13/847G06T7/20
CPCA63F13/847G06F3/011G06F2203/012G06T2207/30196
Inventor 黄源浩刘龙肖振中许星
Owner SHENZHEN ORBBEC CO LTD
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