Interactive operation method of VR game
A technology of interactive operation and azimuth, which is applied in the field of interactive operation of VR games, can solve the problems of abrupt movement, weak sense of substitution, and weak sense of experience, etc., and achieve the effect of low cost and enhanced sense of substitution and experience
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no. 1 example
[0029] see figure 1 , in this embodiment, the present invention provides an interactive operation method for a VR game. In this embodiment, two identical handle controllers are used, which are the left handle controller 1 and the right handle controller 2 respectively. The two handles There are laser sensing point 3, handle controller handle 4, confirmation key 5 and menu key 6 on the controller. When playing games, the left and right hands hold the left and right handle controllers respectively, then press the menu key 6 to select a mode, and then press the confirmation key 5 to enter the game.
[0030] Image 6 It is a flow chart of the working steps of the interactive operation method of the VR game of the present invention. workflow such as Image 6 As shown, a laser positioning system is installed in the room where the game is played. The system can obtain the azimuth information of the handle controller in space through the laser sensor point 3 on the handle controlle...
no. 2 example
[0039] see image 3 , image 3 It is a schematic diagram of the handle controller used in the VR game interactive operation method of the present invention tilted backward, in which the handle controller is tilted backward, and figure 2 The principle of center-to-forward tilt is the same. The laser positioning system obtains the azimuth angles of the two handle controllers at this time through the laser sensing point 3, and then transmits the information of the azimuth angles of the two handle controllers to the VR program. In the VR program Complete the average calculation of the azimuth angles of the two handle controllers to obtain an average azimuth angle. The average azimuth angle is processed to obtain the vector b. At this time, the player moves backward in the game with the direction of the vector b as the speed direction and the magnitude of the modulus of the vector b as the speed.
[0040] Similarly, see Figure 4 , Figure 5 , they are schematic diagrams when th...
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