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Interactive operation method of VR game

A technology of interactive operation and azimuth, which is applied in the field of interactive operation of VR games, can solve the problems of abrupt movement, weak sense of substitution, and weak sense of experience, etc., and achieve the effect of low cost and enhanced sense of substitution and experience

Inactive Publication Date: 2017-05-10
北京五一视界数字孪生科技股份有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The above-mentioned moving methods are too abrupt, contrary to the original intention of virtual reality games to allow players to feel immersive, and the sense of experience is not strong, and the sense of substitution is not strong

Method used

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  • Interactive operation method of VR game

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Experimental program
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Effect test

no. 1 example

[0029] see figure 1 , in this embodiment, the present invention provides an interactive operation method for a VR game. In this embodiment, two identical handle controllers are used, which are the left handle controller 1 and the right handle controller 2 respectively. The two handles There are laser sensing point 3, handle controller handle 4, confirmation key 5 and menu key 6 on the controller. When playing games, the left and right hands hold the left and right handle controllers respectively, then press the menu key 6 to select a mode, and then press the confirmation key 5 to enter the game.

[0030] Image 6 It is a flow chart of the working steps of the interactive operation method of the VR game of the present invention. workflow such as Image 6 As shown, a laser positioning system is installed in the room where the game is played. The system can obtain the azimuth information of the handle controller in space through the laser sensor point 3 on the handle controlle...

no. 2 example

[0039] see image 3 , image 3 It is a schematic diagram of the handle controller used in the VR game interactive operation method of the present invention tilted backward, in which the handle controller is tilted backward, and figure 2 The principle of center-to-forward tilt is the same. The laser positioning system obtains the azimuth angles of the two handle controllers at this time through the laser sensing point 3, and then transmits the information of the azimuth angles of the two handle controllers to the VR program. In the VR program Complete the average calculation of the azimuth angles of the two handle controllers to obtain an average azimuth angle. The average azimuth angle is processed to obtain the vector b. At this time, the player moves backward in the game with the direction of the vector b as the speed direction and the magnitude of the modulus of the vector b as the speed.

[0040] Similarly, see Figure 4 , Figure 5 , they are schematic diagrams when th...

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Abstract

The invention provides an interactive operation method of a VR game. According to the method, the movement of a player in the VR is achieved through azimuthal angles of a hand shank controller in space. The method comprises the steps of obtaining the azimuthal angles of the hand shank controller in space in real time, and sending a result to a VR procedure; conducting average calculation on the obtained azimuthal angles through the VR procedure to obtain an average azimuthal angle, conducting vectorization on the average azimuthal angle, conducting projection on the ground where the player is located to obtain a two-dimensional vector, adopting the direction of the two-dimensional vector as an actual ongoing direction of the player in a virtual world, and adopting the module of the two-dimensional vector as the size of the moving speed of the player in the virtual world; changing the position of the player of each frame according to the speed so as to achieve the movement of the player. According to the interactive operation method of the VR game, continuous movement of the player in the virtual world can be achieved, and sense of substitution and experience feeling of the player can be strengthened; in addition, new equipment does not need to be added, and the method is simple, convenient and low in cost.

Description

technical field [0001] The present invention relates to virtual reality (VR, Virtual Reality) technology, and in particular to an interactive operation method for VR games. Background technique [0002] Virtual reality and augmented reality (AR, Augmented Reality) are high-tech emerging in recent years. Its principle is to use computer simulation to generate a three-dimensional virtual world, and provide users with simulations of senses such as vision, hearing, and touch. The viewer can observe things in the three-dimensional space in time and without limitation as if they were on the scene. The field of interactive control is one of the important application directions of virtual reality and augmented reality technology, and it has also played a huge role in driving demand for the rapid development of virtual reality and augmented reality technology. [0003] VR games are a major branch of VR technology. In VR games, the interactive handle is an indispensable hardware dev...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/24A63F13/213A63F13/40G06F3/01
CPCA63F2300/1043A63F2300/8082A63F13/213A63F13/24A63F13/40G06F3/011
Inventor 吴亚光朴桐虎卢成远徐建军
Owner 北京五一视界数字孪生科技股份有限公司
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