A Smoothing Method of 3D Automatic Camera Trajectory
A technology of smooth processing and motion trajectory, applied in the 3D field, it can solve problems such as poor visual experience, and achieve the effect of beautiful scene and good visual experience of 3D scene.
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[0031] Get user given as figure 2 A motion trajectory shown in ;
[0032] Such as image 3 As shown in , analyze this trajectory, the solid black dots are the key points, and the order is sorted from left to right. Starting from the second key point, each key point calculates the connection line from the previous key point to this key point The angle between the direction and the direction of the line connecting this key point to the next key point.
[0033] The user specifies that the upper limit of the angle transformation of each key point is 10 degrees, except for the fourth key point, interpolation is required, such as Figure 4 As shown, the calculated interpolation points are several B0, B1...B4, the original path is P0-P1-P2, the key points are replaced by interpolation points, replaced by P0-B0-B1-...B4-P2, and the remaining key points are also according to above operation.
[0034] Such as Figure 5 As shown, then all the unreplaced key points are connected wit...
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