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Method for independently editing image materials in game

A game and image technology, applied in the field of game image processing, can solve the problems of users not being able to edit, easy to get bored, low transmission rate, etc., and achieve the effect of promoting, high satisfaction, and releasing pressure

Pending Publication Date: 2018-05-11
康胜金
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the user interfaces of these traditional games are inherent images pre-designed by game designers, which cannot be edited by users, and users tend to feel bored after playing for a period of time.
Moreover, its interaction with other users is poor, its transmission rate is low, and its promotional power is poor. Therefore, it is urgent to develop a game that can interact with other users and has strong communication.

Method used

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  • Method for independently editing image materials in game

Examples

Experimental program
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Effect test

Embodiment 1

[0051] The present invention is briefly described by taking the mobile phone playing hamster as an example.

[0052] When the user selects the image material, the friend's avatar is obtained from the third-party WeChat platform, and when proceeding to step S105, the image is cropped or cropped so that the size of the friend's avatar matches the size of the head of the hamster in the whack-a-mole game , so as to form a gopher image whose head is a friend's avatar. At the end of the whack-a-mole game, count the number of times the friend was hit, and the user chooses whether to notify the friend who was hit, and if notified, send a gopher image with the friend's avatar to the WeChat friend, and tell the friend in the push that "in the whack-a-mole game with the avatar You were beaten XX times by your friend so-and-so, why don’t you fight back quickly?” and similar sentences.

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Abstract

The invention provides a method for independently editing image materials in a game. The method comprises the following steps that a user judges and selects whether a head portrait material needs to be obtained from a third party or not in a user interface of the game; head portrait materials of friends are obtained from a third-party platform and stored in a local memory image library of the game; images are selected in a local image library and the local memory image library of the game; the head portrait materials are edited; the edited head portrait materials and other materials are combined into game materials; edition starts; after the edition is finished, images with the head portrait materials are generated; the user judges whether the images in the game are stored or not; the gameimages are stored into the local memory image library of the game; the user judges whether the game images are shared or not; push information with the game images is formed; according to a target application selected by the user, the push information is shared to the target application. By means of the method, independent selection and edition of the image materials in the game can be achieved,interaction with other users is facilitated, and the popularization of the game is facilitated.

Description

technical field [0001] The invention relates to the technical field of game image processing, in particular to a method for autonomously editing image materials in a game. Background technique [0002] Nowadays, people's work pressure and life pressure are increasing. With the popularity of smart phones and the development of Internet technology, mobile games or online games have become a way for people to release work pressure and stimulate self-expression. Especially small puzzle games, such as whack-a-mole, Lianliankan, etc., are easy to operate and suitable for all ages. They are traditional stress-relief games that users like very much. However, the user interface of these traditional games is an inherent image pre-designed by the game designer, which cannot be edited by the user, and the user is prone to boredom after playing for a period of time. Moreover, it has poor interaction with other users, and its dissemination rate is low, and its promotional power is poor. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/87
CPCA63F13/52A63F13/87A63F2300/572
Inventor 康胜金王雅汀
Owner 康胜金
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