Virtual reality system based on 3D interaction
A virtual reality and 3D technology, applied in the field of virtual reality systems, can solve the problems affecting the aesthetics of the final image, and achieve the effects of simple line connection, high image resolution and strong interactivity
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Embodiment 1
[0021] see figure 1 and figure 2 , this virtual reality system based on 3D interaction, including data helmet 1, ray tracing camera group 2, multi-touch screen 3, rear projection display screen 4, rear projector 5, front projector 6, master control unit 7, microcomputer Group 8, HDMI cable 9, characterized in that:
[0022] (1) The ray tracing camera group 2 is placed on the upper part of the room, and the distance between adjacent cameras is equal;
[0023] (2) The rear projection display screen 4 is placed vertically on the ground above the multi-touch screen 3, and the multi-touch screen 3 is placed horizontally. These two screens (4.3) are equal in size, long sides are connected and mutually vertical;
[0024] (3) The data helmet 1 is worn on the observer's head, facing the rear projection display screen 4;
[0025] (4) The rear projector 5 is placed behind the back of the rear projection display screen 4 against the rear projection display screen 4, and the front pro...
Embodiment 2
[0028] This embodiment is basically the same as Embodiment 1, and the special features are: the resolution of the multi-touch screen 3 and the rear projection display screen 4 reaches 1920*1080 pixels, and the multi-touch screen 3 is based on FTIR infrared spectrum analysis The multi-touch screen; the microcomputer group 8 is composed of three dimensional microcomputers, and the ray tracing camera group 2 is composed of three-dimensional cameras; the scene and subject image information are pre-stored in the microcomputers.
Embodiment 3
[0030] Present embodiment is described as follows in conjunction with accompanying drawing: See figure 1 , this virtual reality system based on 3D interaction includes a data helmet 1, a ray tracing camera group 2, a multi-touch screen 3, a rear projection display screen 4, a rear projector 5, a front projector 6, a master control unit 7, and a microcomputer unit 8. HDMI cable 9: the ray tracing camera group 2 is placed in the upper part of the room, and the distance between adjacent cameras is equal; the rear projection display screen 4 is placed on a certain plane perpendicular to the ground, and the multi-touch screen 3 Placed horizontally on a certain plane, the two screens are equal in size, long sides are connected and perpendicular to each other; the data helmet 1 is worn on the observer's head, facing the rear projection display screen 4; the rear projector 5 is facing the back The projection display screen 4 is placed at a suitable distance from the back of the screen...
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