Regional information synchronizing method and terminal

A technology for regional information and synchronizing terminals, which is applied in the field of data processing and can solve problems such as uncertainty and inapplicability to LBS games.

Inactive Publication Date: 2018-06-12
福建天晴在线互动科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Compared with traditional games, LBS games are based on GPS positioning and mark location information with latitude and longitude. The game scene is more open, and there is no definite and fixed map
However, the existing solutions are mainly aimed at traditional online games, which require clear map information and certain preprocessing, and cannot be applied to LBS games.

Method used

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  • Regional information synchronizing method and terminal
  • Regional information synchronizing method and terminal
  • Regional information synchronizing method and terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0061] This embodiment provides a method for synchronizing regional information, including:

[0062] S1. The client corresponding to the first character object obtains GPS positioning information; converts the GPS positioning information into two-dimensional plane coordinates corresponding to the physics engine; the physics engine updates the first character according to the two-dimensional plane coordinates The location information of the object.

[0063] Optionally, the physics engine is a Box2D physics engine.

[0064] Optionally, the GPS positioning information is converted into the two-dimensional plane coordinates according to a unified transverse Mercator projection system.

[0065] S2. The physics engine creates a virtual entity corresponding to the first character object to obtain the first virtual entity.

[0066] S3. Construct a first bounding box and a second bounding box for the first virtual entity; the radius of the first bounding box is the radius of the AOI ar...

Embodiment 2

[0076] This embodiment provides an area information synchronization terminal, including one or more processors 1 and a memory 2, the memory 2 is stored with a program, and is configured to perform the following steps by the one or more processors 1:

[0077] S1. The client corresponding to the first character object obtains GPS positioning information; converts the GPS positioning information into two-dimensional plane coordinates corresponding to the physics engine; the physics engine updates the first character according to the two-dimensional plane coordinates The location information of the object.

[0078] Optionally, the physics engine is a Box2D physics engine.

[0079] Optionally, the GPS positioning information is converted into the two-dimensional plane coordinates according to a unified transverse Mercator projection system.

[0080] S2. The physics engine creates a virtual entity corresponding to the first character object to obtain the first virtual entity.

[0...

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Abstract

The invention relates to the field of data processing, in particular to a regional information synchronizing method and a terminal. The method includes the steps of establishing a virtual entity corresponding to a first role object through a physical engine to obtain a first virtual entity; constructing a first enveloping box and a second enveloping box for the first virtual entity, wherein the radius of the first enveloping box is the radius of an AOI region, and the radius of the second enveloping box is one unit length; when a second enveloping box corresponding to a second role object enters the range of the first enveloping box corresponding to the first role object, reminding a client side corresponding to the first role object to update the information of the AOI region. The regional information synchronizing efficiency is improved without determining geographic information.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a method for synchronizing area information and a terminal. Background technique [0002] In online games, the game map is usually large and there are many objects in the map. It is impossible for the server to send all the information of the game to the client. In order to improve efficiency and reduce the amount of synchronized information, usually only the information within a certain range (AOI area) centered on the player is synchronized to the client. AOI (Area Of Interest), Chinese is the area of ​​interest. In layman's terms, the area of ​​interest is the area that the player sees in real time in the scene; that is to say, the AOI area will change as the character moves. [0003] The existing technical solutions for synchronizing AOI area information are as follows: [0004] 1. When the server directly and regularly compares the positional relationship between all object...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/355A63F13/52
CPCA63F13/355A63F13/52A63F2300/538
Inventor 刘德建丁晓东许凯杰连志群陈宏展
Owner 福建天晴在线互动科技有限公司
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