Regional information synchronizing method and terminal
A technology for regional information and synchronizing terminals, which is applied in the field of data processing and can solve problems such as uncertainty and inapplicability to LBS games.
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Embodiment 1
[0061] This embodiment provides a method for synchronizing regional information, including:
[0062] S1. The client corresponding to the first character object obtains GPS positioning information; converts the GPS positioning information into two-dimensional plane coordinates corresponding to the physics engine; the physics engine updates the first character according to the two-dimensional plane coordinates The location information of the object.
[0063] Optionally, the physics engine is a Box2D physics engine.
[0064] Optionally, the GPS positioning information is converted into the two-dimensional plane coordinates according to a unified transverse Mercator projection system.
[0065] S2. The physics engine creates a virtual entity corresponding to the first character object to obtain the first virtual entity.
[0066] S3. Construct a first bounding box and a second bounding box for the first virtual entity; the radius of the first bounding box is the radius of the AOI ar...
Embodiment 2
[0076] This embodiment provides an area information synchronization terminal, including one or more processors 1 and a memory 2, the memory 2 is stored with a program, and is configured to perform the following steps by the one or more processors 1:
[0077] S1. The client corresponding to the first character object obtains GPS positioning information; converts the GPS positioning information into two-dimensional plane coordinates corresponding to the physics engine; the physics engine updates the first character according to the two-dimensional plane coordinates The location information of the object.
[0078] Optionally, the physics engine is a Box2D physics engine.
[0079] Optionally, the GPS positioning information is converted into the two-dimensional plane coordinates according to a unified transverse Mercator projection system.
[0080] S2. The physics engine creates a virtual entity corresponding to the first character object to obtain the first virtual entity.
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