Playground management system and method
A management system and management method technology, applied in the field of operation and management of game venues, can solve the problems of single payment method, cumbersome consumption and reward exchange methods, and high quality of game coins, and achieve simplified data acquisition steps, convenient collection and exchange, and machine The effect of flexible information
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Embodiment 1
[0072] A game field management system, including an equipment authentication system, an equipment supervision system and a field management system;
[0073] The device authentication system includes an authentication information storage module and an authentication information verification module, the authentication information storage module is set on the server, and the authentication information verification module is set on the game device;
[0074] The device supervision system includes a real-name authentication module and a consumption limit module;
[0075] The venue management system is connected with the game equipment through the smart box, the venue management system is set on the server, and the venue management system is connected with the equipment supervision system. The smart box includes a housing and a control board, the housing is provided with a power indicator light and a signal indicator light, and the control board is provided with a power interface, an...
Embodiment 2
[0079] A game field management method, the field management system interacts with the user through a client, the interaction method includes positive interaction, and the positive interaction starts when the user starts the game, including:
[0080] Steps of issuing a payment request: the smart box obtains the user's payment information and obtains a coin request;
[0081] Feedback payment result steps: After the payment is successful, send a coin-in command to the corresponding game device, put virtual game coins on the corresponding game device, and start the game device if the coin-in is successful; if the coin-in fails, return the game coin to the user Client, notifies the user to try to repay.
[0082] Positive interaction means that the user purchases game coins to play the game, and there are various ways to obtain payment information. The machine is equipped with a code scanning device or a QR code, and the user provides a payment code or scans the code for payment. Af...
Embodiment 3
[0084] The difference between embodiment 3 and embodiment 2 is that the interaction method also includes reverse interaction, and the reverse interaction starts when the user ends the game, including:
[0085] Generate game points, which are generated according to the user's game duration and game result rating;
[0086] Points information is entered into the account, and a user points entry request is sent to the venue management system; if the entry is successful, the user points are entered into the client point account; if the entry fails, the entry request is sent repeatedly until the entry is successful.
[0087] The points generated by the user during the game are directly entered into the user's personal account, and the user does not need to carry a large number of coupons to redeem gifts, which greatly facilitates customers.
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