VR screen display method and VR display device
A screen and screen brightness technology, applied in the field of VR, can solve problems such as human eye damage, reduce damage and avoid glare and glare
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Embodiment 1
[0049] refer to figure 1 , showing a flow chart of a VR screen display method, the method may specifically include the following steps:
[0050] Step 101: Obtain brightness perception values corresponding to each target moment in each visual stage of the human eye.
[0051] In the case of sudden changes in ambient light intensity, due to the action of physiological mechanisms, the human eye cannot immediately perceive and adapt to changes in the brightness of the environment, but has a time-delayed adaptation process. When we enter a bright environment from a dark environment, we initially feel glare in front of our eyes and cannot see objects clearly, but we can recover our vision after a while. This process is called light adaptation. For example, for a VR device that plays VR video, the display method is to directly light up the screen according to a preset brightness value after the user wears the VR device. This process is equivalent to the human eye suddenly switching...
Embodiment 2
[0065] refer to figure 2 , showing a flow chart of another VR screen display method, the method may specifically include the following steps:
[0066] Step 201: Obtain brightness perception values corresponding to each target moment in each visual stage of the human eye.
[0067] In the embodiment of the present invention, since the subjective brightness perceived by the human eye, that is, the relationship between the brightness perception and the objective brightness of the actual environment follows the Weber-Fechner law, it can be obtained based on actual tests or simulations. Each luminance perception value in different visual stages is fitted to obtain the luminance perception response curve of the human eye in the scotopic stage, the luminance perception response curve of the human eye in the intermediate vision stage, and the luminance perception response curve of the human eye in the photopic vision stage.
[0068] image 3 The luminance perception response curve...
Embodiment 3
[0113] refer to Figure 6 , shows a block diagram of a VR display device 600, the device may specifically include:
[0114] An acquisition module 601, configured to acquire brightness perception values corresponding to each target moment in each visual stage of the human eye;
[0115] An establishment module 602, configured to establish a screen brightness relational expression of the VR screen according to the perceived brightness value and the light transmittance of the lens disposed on the light-emitting side of the VR screen;
[0116] A display module 603, configured to display according to the screen brightness relational expression.
[0117] Optionally, the vision stage includes a scotopic stage, an intermediate vision stage and a photopic stage; the building module 602 includes:
[0118] The first establishment sub-module 6021 is used to establish the VR screen corresponding to the first screen of the scotopic stage according to the brightness perception values of...
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