Method and device for locating target in virtual interactive scene and electronic equipment

A target positioning and virtual interaction technology, applied in the field of electronic equipment, can solve the problems of inaccurate virtual target aiming and lack of flexibility in target positioning methods, and achieve the effect of enhancing flexibility
CN109529327AActive Publication Date: 2019-03-29TENCENT TECH (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN Β· China
Current Assignee / Owner
TENCENT TECH (SHENZHEN) CO LTD
Publication Date
2019-03-29

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Abstract

The invention relates to a method and device for locating a target in a virtual interactive scene. The method includes the steps of monitoring a triggering operation of a user for target locating andobtaining the position of a trigger point in a screen; according to the position of the trigger point and a plurality of adsorption points on a virtual target, determining the positions of the adsorption points, wherein the position of each adsorption point corresponds to one adsorption point; when the position of the trigger point stays in an adsorption range determined by the position of any adsorption point, performing adsorption point weight value operation on the adsorption points to obtain adsorption point weight values corresponding to the adsorption points; moving the trigger point tothe position of the adsorption point corresponding to the maximum adsorption point weight value. By adopting the method and the device, the flexibility of target locating in the virtual interactive scene is effectively improved.
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Description

technical field

[0001] The present disclosure relates to the field of computer technology, and in particular to a target positioning method, device and electronic equipment in a virtual interaction scene. Background technique

[0002] With the development of computer technology, virtual interaction scenes constructed in the first person gradually come into view of users. For example, the virtual interaction scenes may include shooting game scenes, combat game scenes, and the like. Take the shooting game scene as an example. In the shooting game scene, the user uses the user-specified virtual object created in the first person to aim and shoot the game, that is, aim at the virtual target from the user's subjective perspective, and then complete the shooting of the virtual target. .

[0003] Affected by the user's perspective, the aiming of the virtual target may deviate, resulting in inaccurate shooting of the virtual target. To this end, a target positioning method is prop...

Claims

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