Game plug-in detection method and storage medium
A detection method and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of undetectable plug-in data, undetectable data, low accuracy, etc., to reduce the matching range, improve the accuracy and Comprehensive and efficient effect
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Embodiment 1
[0052] Please refer to figure 2 This embodiment provides a game plug-in detection method, which can simultaneously detect known plug-in data and unknown plug-in data, thereby improving detection accuracy; at the same time, it only needs to perform detection based on client memory data, which greatly improves detection efficiency .
[0053] Specifically, the methods include:
[0054] S1: By analyzing known plug-in samples, extract the modification point data of the known plug-in samples that modify the game client.
[0055] The modification point data refers to all data of modification points that the plug-in sample modifies the game client in order to achieve the plug-in effect. This embodiment performs detection based on the plug-in modification point data, and can determine whether the current memory data has a plug-in phenomenon from the source of the plug-in. It is not limited to the known plug-in data, but the unknown plug-in data (in order to achieve the same plug-in effect,...
Embodiment 2
[0073] This embodiment is further extended on the basis of the first embodiment, and the similarities will not be repeated here. The differences are:
[0074] After obtaining the feature code in step S2 of the first embodiment, it further includes: S21: a process of verifying the validity of the feature code, and S22: a self-verification process of the game client.
[0075] Specifically, S21: verifying the validity of the feature code can specifically be performed by starting the game client to run the known plug-in sample, and verifying the validity of the modification point data by comparing the effect of each modification point.
[0076] S22: The self-verification process of the game client includes:
[0077] S221: Map a copy of the memory data run by the game client; that is, map it from the running memory of the game client;
[0078] S222: Map a copy of the memory data of the source file of the game client; that is, mirror the source file of the game client.
[0079] S223: Compare t...
Embodiment 3
[0082] This embodiment corresponds to Embodiment 1 and Embodiment 2, and provides a specific application scenario:
[0083] Through the company’s anti-criminal engineers, the company provides a full-bodied plug-in sample of "Blade of the Soul", and the plug-in and related plug-in data need to be tested and punished.
[0084] After getting the plug-in sample of Heroic Blade, start the game of "Blade of Heroic Soul" and then start the plug-in function of the plug-in sample to test whether the plug-in is still effective. If it is valid, then start to disassemble the modified game client data of the reverse game plug-in sample.
[0085] After analyzing the modified data of the game client, manually extract the feature code containing the modified point of the game, and finally encode the feature code to realize the detection.
[0086] The specific process of disassembling and reverse analyzing the modification points of the game client of the plug-in sample:
[0087] Start and run the plug...
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