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Kinetic energy heat distribution map-based dynamic virtual human simulation method

A simulation method and distribution map technology, applied in simulators, instruments, control/adjustment systems, etc., to achieve the effects of robustness and realism improvement, rapid construction, and less calculation

Active Publication Date: 2019-06-07
EAST CHINA NORMAL UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, motion capture data only has spatial transformation information, and using only spatial transformation information to guide physics-based virtual human motion has limitations.

Method used

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  • Kinetic energy heat distribution map-based dynamic virtual human simulation method
  • Kinetic energy heat distribution map-based dynamic virtual human simulation method
  • Kinetic energy heat distribution map-based dynamic virtual human simulation method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0132] The present invention is based on the dynamic virtual human simulation method based on the kinetic energy thermal distribution diagram, and the effect display is as follows:

[0133] figure 1 Shown is a kinetic energy thermal profile constructed using motion capture data from a walking class. The motion capture data in this figure uses 315 frames, represented by the abscissa. The ordinate represents the kinetic energy change of representative joints, from top to bottom are left pelvic joint, left leg joint, left shoulder joint, left elbow joint, right pelvic joint, right leg joint, right shoulder joint, right elbow joint . The dotted box in the figure represents a segmented motion segment whose color is within the segmentation threshold.

[0134] figure 2 It shows the presentation process of the physics-based virtual human for walking and running movements. Figure a shows the walking process, and picture b shows the running process. The simulation process is rende...

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Abstract

The invention discloses a kinetic energy heat distribution map-based dynamic virtual human simulation method. The method includes the following steps that: 1) movement capture data are acquired, the kinetic energy model of the movement process of a virtual human is constructed under Riemann geometric space on the basis of the physical properties of the virtual human, and the kinetic energy heat distribution map of the movement of the virtual human is drawn under the joint space of the virtual human according to the kinetic energy model; 2) the movement process is analyzed according to the kinetic energy heat distribution map, the movement process is segmented according to color changes in the map, and key control parameters and conversion time are extracted; and 3) a posture-based virtualhuman controller tracks key gestures in real time; and 4) compensation force calculation is carried out based on the kinetic energy changes of postures, and the real-time movement simulation of the virtual human can be dynamically controlled. With the kinetic energy heat distribution map-based dynamic virtual human simulation method of the invention adopted, the virtual human can be controlled effectively in real time to perform real-time interaction with a virtual environment, the robustness of an existing method to virtual environment interaction can be enhanced, and the physical simulationof the movement of the virtual human can be more realistic.

Description

technical field [0001] The invention belongs to the field of computer graphics, and specifically relates to a dynamic virtual human simulation method based on a kinetic energy thermal distribution map. Part of the technology includes motion capture data analysis, virtual proportional differential controller principle, and virtual compensation force calculation. Background technique [0002] In the virtual world, the movement of bipedal simulation virtual human has always been an important research direction in the field of computer graphics, and has a wide application prospect in the field of computer graphics software such as game development and film production. Traditional virtual human animation simulation uses motion capture equipment to collect and reproduce human animation. Its limitation is that it cannot interact with the virtual environment in real time and can only edit and splice the collected animation to complete animation reuse. The physics-based virtual human...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G05B17/02
Inventor 郭谚霖王长波李晨
Owner EAST CHINA NORMAL UNIV
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