Action generation method, device, computer device and storage medium for game character
A game character and action technology, applied in the computer field, can solve the problems of asynchronous, time-consuming and labor-intensive, and reduce the accuracy of game interaction, and achieve the effect of improving the accuracy.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0073] see figure 1 , a flowchart of a method for generating an action of a game character provided in Embodiment 1 of the present application. The execution body of the action generating method may be a computer device, and the computer device may be a client device or a server device, wherein , the server device may be a game server, the client device may be a mobile device (such as a mobile phone, a tablet computer, etc.), a personal computer, or other devices with an information input function, which are not implemented in this embodiment of the present application. specific restrictions. The above action generation method is specifically implemented through the following steps S101 to S103:
[0074] S101, obtaining key information input by a user for playing music;
[0075] S102, input the obtained key information into a pre-trained action generation model to obtain skeletal action information corresponding to the key information;
[0076] S103 , based on the skeletal ...
Embodiment 2
[0123] like Image 6 As shown, a flowchart of a method for generating an action of a game character provided in the second embodiment of the present application, the method specifically includes the following steps:
[0124] S601. Acquire at least one audio recording file generated when a real person plays a musical instrument, and multiple action videos corresponding to each audio recording file; the multiple action videos are captured by corresponding multiple shooting devices from different shooting angles Videos of real people playing their instruments while playing;
[0125] S602, for each audio recording file, determine the skeletal action sequence information of a real person based on multiple action videos corresponding to the audio recording file; and, based on the correspondence between the audio information and the key information, determine the audio recording file corresponding to the key sequence information;
[0126] S603. Based on the key sequence information...
Embodiment 3
[0131] refer to Figure 7 shown, is a schematic diagram of an action generating device for a game character provided in Embodiment 3 of the present application, and the device includes:
[0132] an acquisition module 701, configured to acquire key information input by a user for playing music;
[0133] The first generation module 702 is configured to input the acquired key information into a pre-trained action generation model to obtain skeletal action information corresponding to the key information;
[0134] The second generating module 703 is configured to generate motion information of the game character based on the skeletal motion information.
[0135] In one embodiment, the first generation module 702 is used to train an action generation model according to the following steps:
[0136] Obtain at least one audio recording file generated when a real person plays an instrument, and multiple action videos corresponding to each audio recording file; the multiple action vi...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More - R&D
- Intellectual Property
- Life Sciences
- Materials
- Tech Scout
- Unparalleled Data Quality
- Higher Quality Content
- 60% Fewer Hallucinations
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2025 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com



