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Action generation method, device, computer device and storage medium for game character

A game character and action technology, applied in the computer field, can solve the problems of asynchronous, time-consuming and labor-intensive, and reduce the accuracy of game interaction, and achieve the effect of improving the accuracy.

Active Publication Date: 2022-08-05
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] It can be seen that the above generation method requires the special effects artist to manually design the playing action, which is time-consuming and laborious, and the designed playing action is not synchronized with the music itself, which reduces the accuracy of game interaction

Method used

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  • Action generation method, device, computer device and storage medium for game character
  • Action generation method, device, computer device and storage medium for game character
  • Action generation method, device, computer device and storage medium for game character

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0073] see figure 1 , a flowchart of a method for generating an action of a game character provided in Embodiment 1 of the present application. The execution body of the action generating method may be a computer device, and the computer device may be a client device or a server device, wherein , the server device may be a game server, the client device may be a mobile device (such as a mobile phone, a tablet computer, etc.), a personal computer, or other devices with an information input function, which are not implemented in this embodiment of the present application. specific restrictions. The above action generation method is specifically implemented through the following steps S101 to S103:

[0074] S101, obtaining key information input by a user for playing music;

[0075] S102, input the obtained key information into a pre-trained action generation model to obtain skeletal action information corresponding to the key information;

[0076] S103 , based on the skeletal ...

Embodiment 2

[0123] like Image 6 As shown, a flowchart of a method for generating an action of a game character provided in the second embodiment of the present application, the method specifically includes the following steps:

[0124] S601. Acquire at least one audio recording file generated when a real person plays a musical instrument, and multiple action videos corresponding to each audio recording file; the multiple action videos are captured by corresponding multiple shooting devices from different shooting angles Videos of real people playing their instruments while playing;

[0125] S602, for each audio recording file, determine the skeletal action sequence information of a real person based on multiple action videos corresponding to the audio recording file; and, based on the correspondence between the audio information and the key information, determine the audio recording file corresponding to the key sequence information;

[0126] S603. Based on the key sequence information...

Embodiment 3

[0131] refer to Figure 7 shown, is a schematic diagram of an action generating device for a game character provided in Embodiment 3 of the present application, and the device includes:

[0132] an acquisition module 701, configured to acquire key information input by a user for playing music;

[0133] The first generation module 702 is configured to input the acquired key information into a pre-trained action generation model to obtain skeletal action information corresponding to the key information;

[0134] The second generating module 703 is configured to generate motion information of the game character based on the skeletal motion information.

[0135] In one embodiment, the first generation module 702 is used to train an action generation model according to the following steps:

[0136] Obtain at least one audio recording file generated when a real person plays an instrument, and multiple action videos corresponding to each audio recording file; the multiple action vi...

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Abstract

The present application provides an action generation method, device, computer equipment and storage medium for a game character, wherein the method includes: acquiring key information input by a user for playing music; inputting the acquired key information into a pre-training In the action generation model of , obtain the skeletal action information corresponding to the key information; and generate the action information of the game character based on the skeletal action information. By adopting the above solution, game actions that match the key information input by the user can be automatically generated through the pre-trained action generation model, which saves time and effort, and the generated game actions are synchronized with the music corresponding to the keys input by the user. Improved the accuracy of game interaction.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular, to a method, apparatus, computer device, and storage medium for generating an action of a game character. Background technique [0002] With the development of Internet technology, various three-dimensional (3-Dimensions, 3D) online games have appeared. In the development process of 3D online games, in order to increase the fun of game interaction, various actions can usually be set for game characters. Especially in some music-related games, in order to bring the user a dual experience of hearing and vision, when the user uses the keys to play a musical instrument, the performance of the playing action of the game character is required. [0003] The related art provides a method for generating a piano-playing action, and the method depends on the production level of the special effect artist, that is, the special-effects artist can design several playing actions (...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06V40/20G06V20/40G06V10/82G06N3/04G06N3/08G06T13/20G06T13/40A63F13/52A63F13/54A63F13/56
CPCG06N3/084G06T13/205G06T13/40A63F13/52A63F13/54A63F13/56G06V40/20G06V20/40G06N3/045
Inventor 陈佳丽丁彧刘杨范长杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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