GPU (Graphics Processing Unit) accelerated mass target efficient rendering method based on WebGL (Web Graphics Library)
A target and efficient technology, applied in the field of efficient rendering of massive targets based on GPU acceleration based on WebGL, can solve the problems of scene freeze, data loading and display scheduling performance impact, etc., to ensure the refresh rate, improve display efficiency, and reduce the number of targets.
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[0034] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0035] WebWorker: The JavaScript language adopts a single-threaded model, that is, all tasks can only be completed on one thread, and only one thing can be done at a time. The previous tasks have not been completed, and the subsequent tasks can only wait. With the enhancement of computing power of computers, especially the appearance of multi-core CPUs, single thread brings great inconvenience and cannot give full play to the computing power of com...
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