A 3d-hevc error hiding method based on virtual viewpoint rendering
A 3D-HEVC and error concealment technology, applied in the field of viewpoint rendering, can solve problems such as excessive differences, difficulty in restoring the entire frame, and errors, and achieve the effect of improving accuracy and reducing overall complexity
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Embodiment 1
[0047] This embodiment proposes a 3D-HEVC error concealment method based on virtual viewpoint rendering, refer to figure 1 , including the following steps:
[0048] S1, color image compensation, draw the lost full frame color image and generate a drawing viewpoint, because there are occlusion blocks and distortion in the drawing view, according to the information of the current viewpoint and the front and rear reference frames of the drawing viewpoint, the drawn color image is processed compensate;
[0049] Step S1 specifically includes:
[0050] S101. Obtain the pixel difference front_difference (T-1) and back_difference (T+1) of the color images of the forward frame T-1 frame and the backward frame T+1 frame of the current viewpoint view3 and the rendering viewpoint DIBR view3
[0051] front_difference(T-1)=View3(T-1)-DIBRView3(T-1);
[0052] back_difference(T+1)=View3(T+1)-DIBRView3(T+1);
[0053] The front_difference (T-1) and back_difference (T+1) are introduced in th...
Embodiment 2
[0079] In this embodiment, on the basis of Embodiment 1, the position of the current viewpoint relative to the adjacent viewpoint is changed to a vertical difference reference image 3 , step S202 to make changes, specifically including the following steps:
[0080] If block_1-block_2
[0081] Where block_i (i=1, 2, 3, ... 8) is the average pixel value of each block in the 8x8 block, M is the pixel difference threshold, M=25, obtained through image binarization experiments.
[0082] Simultaneously in step S1, utilize motion vector MV, only backward pixel difference is extrapolated to current frame as the total pixel difference of current frame, namely pixel_difference (x, y, T)=back_MVEdifference (x, y, T), make The algorithm is simple...
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