Three-dimensional virtual object display method, device and system, storage medium and equipment
A technology of three-dimensional virtual and display method, which is applied in the field of games, can solve the problems of affecting the player's game experience, excessive time consumption, and 3D object display delay, etc., to achieve the effect of improving the overall experience of players, accelerating display, and facilitating continuity
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[0068] Refer to the same figure 2 with image 3 , the game process 310 sends a rendering request to the rendering process 320 through step S1. Wherein, the rendering request includes the identifier of the 3D virtual object.
[0069] In step S210 : the rendering process 320 receives a rendering request about the three-dimensional virtual object sent by the game process 310 . Then, it is first judged whether the local cache contains the relevant 3D virtual object (step S2). That is to say, when the local cache contains the relevant 3D virtual objects, the local resources are preferentially used to save the time-consuming rendering of the 3D virtual objects and the further processing of the 3D virtual objects, thereby reducing the time spent on displaying the 3D virtual objects during the game process. delay. If the relevant 3D virtual object does not exist temporarily in the local cache, the 3D virtual object is constructed by rendering, and when it is sent to the game proc...
Embodiment approach
[0075] Regarding case two: in an exemplary embodiment, refer to image 3 , when there is no relevant 3D virtual object in the memory cache, the rendering process 320 sends a read request to the disk cache 330 through step S3 to determine whether the 3D virtual object exists in the disk cache 330 . When there is a related 3D virtual object in the disk cache 330, the 3D virtual object is acquired from the disk cache. The specific implementation is as follows:
[0076] 1): The rendering process 320 adds the above read request to the queue to be read in the disk cache 330 ( image 3 The first queue in 31). 2): the disk cache 330 regularly detects the queue to be read by the read thread ( image 3 in the first queue 31), to obtain the above-mentioned read request. 3): Based on the read request, the disk cache 330 determines the target resource package storing the relevant 3D virtual object through the read thread, and adds the 3D virtual object to the read queue ( image 3 in ...
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