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A Method for 3D Human Reconstruction Animation

A human body, three-dimensional technology, applied in the field of three-dimensional dynamic graphics processing, can solve the problems of insufficient human-computer interaction function, poor user experience, long modeling time, etc., to achieve good human-computer interaction effect, reduce preparation workload, and improve model accuracy. Effect

Active Publication Date: 2022-05-24
青岛联合创智科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] 3D human body modeling is mainly the process of digitizing the 3D posture information of the human body in reality by using computer graphics and visual methods. It plays an important role in the fields of 3D movies, 3D animation production, 3D games, virtual fitting and virtual reality, etc. 3D human body modeling is one of the current research hotspots in the field of computer graphics; traditional 3D human body reconstruction methods have high requirements for scenes and generally require complex calibration. Traditional 3D human body reconstruction methods often rely on 3D animation production methods such as depth cameras. , high computational complexity, long modeling time, poor user experience, etc.
[0004] The steps of the existing traditional 3D human body reconstruction method are cumbersome and complicated, and the animation conversion needs to be performed by means of 3D animation production methods such as depth cameras. The calculation complexity is high, and the modeling time is long. Insufficient interactive functions and poor user experience

Method used

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  • A Method for 3D Human Reconstruction Animation
  • A Method for 3D Human Reconstruction Animation
  • A Method for 3D Human Reconstruction Animation

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Experimental program
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Embodiment 1

[0060] A method for a three-dimensional human body reconstruction animation involved in the present embodiment, the process steps are as follows:

[0061] S1. Obtain the 3D pose estimation of the human body

[0062] The video frame sequence V={I composed of 16 consecutive frames of images 1 ,I 2 ,…,I 16 }, using the HRNet (high-resolution network) model to extract high-resolution features from a single image, and obtain a high-resolution feature sequence F={f 1 ,f 2 ,…,f 16 }, the high-resolution feature sequence F={f 1 ,f 2 ,…,f 16 } Input the time generator to obtain the human pose parameter sequence P={p 1 ,p 2 ,…,p 16 }, where the human pose parameter p corresponding to the i-th frame image i =(x i ,X i ,θ i ,β i ), x i , X i , θ i , β i is the predicted value generated by the time generator, x iRepresents the 23 joint points of the human body in the i-th frame image B={b head ,b left_hand ,b right_elbow ,…,b neck } two-dimensional coordinates, its ...

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Abstract

The invention belongs to the technical field of three-dimensional dynamic graphics processing, and relates to a three-dimensional human body reconstruction animation method; the process steps include: S1, selecting a video segment of a single person, inputting it into a trained generation confrontation network model, and obtaining a three-dimensional rotation angle of human body joint points Sequence; S2, using the Savizkg‑Golag five-point quadratic smoothing algorithm to smooth the three-dimensional rotation angle of each joint point during the movement; S3, creating an initial three-dimensional cartoon model, combining the 23 joint points of the human body with the joints of the three-dimensional cartoon model The same joint points of the points are bound; S4, the obtained three-dimensional rotation angle is updated in the three-dimensional cartoon model, and the rendering effect of Unity3D is used to realize the synchronous change of the attitude of the three-dimensional cartoon model; Samples reduce the workload of sample preparation in the early stage; by introducing two-dimensional coordinates of joint points, three-dimensional coordinates, three-dimensional rotation angles, deviation values ​​​​of human body shape parameters, and resistance loss values, the model accuracy is greatly improved.

Description

Technical field: [0001] The invention belongs to the technical field of three-dimensional dynamic graphics processing, and relates to a method for constructing a three-dimensional posture of a human body, in particular to a method for reconstructing animation of a three-dimensional human body. Background technique: [0002] 3D human modeling is the process of digitizing the 3D posture information of the real human body using computer graphics and visual methods. It plays an important role in 3D movies, 3D animation production, 3D games, virtual fitting and virtual reality. 3D human body modeling is one of the current research hotspots in the field of computer graphics; traditional 3D human body reconstruction methods have high requirements on the scene, and generally require complex calibration. Traditional 3D human body reconstruction methods often rely on depth cameras and other tools for 3D animation production , high computational complexity, long modeling time, and poor...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40G06T13/20G06K9/62G06T17/00G06V40/20G06V10/774
CPCG06T13/40G06T13/20G06T17/00G06T7/60G06T2207/10016G06V40/20G06F18/214
Inventor 纪刚周亚敏周萌萌商胜楠周粉粉
Owner 青岛联合创智科技有限公司