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Virtual scene change synchronization method and system, VR playing device and storage medium

A technology of virtual scene and target scene, which is applied in the field of VR playback equipment and storage media, and virtual scene change synchronization, which can solve the problems of lack of relevance and inability to achieve large-scale movement in VR mode, and achieve the effect of improving the accuracy of information matching

Pending Publication Date: 2020-08-25
江圣宇 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the embodiments of the present invention is to provide a virtual scene change synchronization method, system, VR playback device and storage medium, aiming to solve the problem of not being able to achieve the existing VR image playback process due to the lack of relevance to the real scene. Problems with large-scale movement in VR mode

Method used

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  • Virtual scene change synchronization method and system, VR playing device and storage medium
  • Virtual scene change synchronization method and system, VR playing device and storage medium
  • Virtual scene change synchronization method and system, VR playing device and storage medium

Examples

Experimental program
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Effect test

Embodiment 1

[0048] see figure 1 , is a flow chart of the virtual scene change synchronization method provided in the first embodiment of the present invention, including steps:

[0049] Step S10, locate the user, obtain location information, and query target scene data according to the location information;

[0050] Wherein, the virtual scene change synchronization method is used for synchronous transformation of the virtual scene according to different positioning information of the user when the user is playing a VR game experience, so that the user can associate with the real scene when playing a VR game, effectively Improve the range of movement in VR mode and improve the user's VR experience;

[0051] Specifically, in this embodiment, each VR device is equipped with a GPS locator, through which the user can be positioned in real time to obtain positioning information, and according to the positioning information, the current location of the user can be obtained. The scene data of t...

Embodiment 2

[0061] see figure 2 , is a flow chart of a virtual scene change synchronization method provided in the second embodiment of the present invention, including steps:

[0062] Step S11, positioning the user, obtaining positioning information, obtaining positioning coordinates stored in the positioning information, and obtaining a locally pre-stored image database;

[0063] Step S21, matching the positioning coordinates with the position coordinates in the image database to obtain the target scene data;

[0064] Wherein, the corresponding relationship between different position coordinates and corresponding virtual data is stored in the image database, and the design of information matching between the environmental information and the target scene data effectively improves the acquisition of the target virtual scene. accuracy, preferably, the corresponding relationship between different environmental information and corresponding virtual scenes is stored in the target scene dat...

Embodiment 3

[0085] see image 3 , is a schematic structural diagram of the virtual scene change synchronization system 100 provided by the third embodiment of the present invention, including: a positioning module 10, an environment information acquisition module 11, an environment information matching module 12 and an image playback control module 13, wherein:

[0086] The positioning module 10 is configured to locate the user, obtain positioning information, and query target scene data according to the positioning information.

[0087] Wherein, the positioning module 10 is also used for:

[0088] Obtain the positioning coordinates stored in the positioning information, and obtain a locally pre-stored image database;

[0089] The positioning coordinates are matched with the position coordinates in the image database to obtain the target scene data, and the image database stores correspondences between different position coordinates and corresponding virtual data.

[0090] The environme...

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Abstract

The invention discloses a virtual scene change synchronization method and system, a VR playing device and a storage medium, and the method comprises the steps: carrying out the positioning of a user,obtaining positioning information, and querying target scene data according to the positioning information; obtaining an environment image of the environment where the user is located currently, and performing image analysis on the environment image to obtain environment information; carrying out information matching on the environment information and the target scene data to obtain a target virtual scene, and obtaining a sight angle of the user; and querying a sight range according to the sight angle, and performing VR image playing on the user according to the sight angle, the sight range and the target virtual scene. Through the design of positioning the user, the scene data of the current environment of the user can be effectively acquired according to the positioning information, so that the query of the current virtual image of the user is reduced, and through the design of image analysis of the environment image, the effect of virtual scene change synchronization when the user moves is effectively achieved.

Description

technical field [0001] The invention belongs to the technical field of VR, and in particular relates to a virtual scene change synchronization method, system, VR playback device and storage medium. Background technique [0002] VR (Virtual Reality) technology is also known as virtual reality technology. Its connotation is to use computer graphics system and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on a computer. In the existing technology, VR technology is widely used in teaching, games, industry and other fields. For example, in the field of teaching, VR technology can be used to display VR images for learners, and then provide virtual reality VR teaching scenes for learners. VR playback technology is widely loved by people for its advantages of good immersion effect and high sense of substitution. [0003] In the process of playing existing VR images, fixed sources are u...

Claims

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Application Information

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IPC IPC(8): A63F13/56
CPCA63F13/56A63F2300/64
Inventor 江圣宇胡颢译
Owner 江圣宇
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