Multi-GPU city simulation system for large scene
A simulation system and large-scene technology, applied in the field of multi-GPU city simulation system, can solve problems such as lack of cross-screen picking, full-screen operation, limited room for improvement of multi-channel 3D city real-time simulation performance, difficulty in improving video frame synchronization performance between channels, etc.
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[0058] like Figures 1 to 8 As shown, a multi-GPU city simulation system for large scenes, based on multi-GPU parallel real-time rendering, including:
[0059] The main module is used to complete system configuration, system initialization, thread initialization, user interoperability control, terrain management and resource management; the processing module is used to update and process the resources stored in the main memory and video memory; the rendering module uses In order to complete the loading and rendering of video memory resources, the multi-channel output of the simulation scene is performed through the virtual window; wherein, the main control module, the processing module and the rendering module are connected to each other.
[0060] The main modules include hardware monitor, interoperability controller, resource manager and terrain manager modules.
[0061] The processing module has I / O threads and processing threads. The processing module is a CPU processing ...
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